Oh I know how to create animated 3dos that move on a track. I mean the pit crew animations which require more specific keyframes to line up with the pit crew code NR2003 uses.3D 3do animations might still be possible and I’ve yet to learn it. You might want to ask Cynon; apparently he has some working custom animated 3D 3dos, but unsure where he got the information to be able to do it.
series_flagger updateYES THATS WHAT i AM TALKING ABOUT RIGHT THERE!
YES!!!!!
That looks like the one I am currently using. The sprint cup flagger. yes.series_flagger update
Thanks. I may get into .psd files sometime soon. Right now I dont have the time but thanks .Here is the template
No problem, I appreciate it. very nice work!@mdlmotorsports I apologise for not looking over the file to update, but here is the file I created (using parts from others and added stuff by myself etc):
HA! Yeah that would be fun actually. Especially if you take the OuiOui Lo mod exe along with those. Noty sure how fast those things actually go but can't be too fast
PEDAL PRIX!
<not obsessed at all>
HA! Yeah that would be fun actually. Especially if you take the OuiOui Lo mod exe along with those. Noty sure how fast those things actually go but can't be too fast
That speed can be turned up with the Physics EditorSo yeah the OuiOui -Lo mod would work fine. roughly around 50 mph at best is top speed in it.
Of course it could. Or if you want the pedal cars to go faster just get the pta (I think it is) physics version. But we were talking about the PedalPrix concept and I was just suggesting the Lo version of the mod to use as a basis for a pedalprix mod.That speed can be turned up with the Physics Editor