@Dr. Noise Let me know...Now we just have to do something about the horrible wheels...
One trick I learned many years ago going across the nose to fender like that is to draw your line with the pen tool from the passenger side to just past the center line following the shading curve or the wireframe line just above the light blue in your picture. Then duplicate the shape and mirror it, line it u over the drivers side and merge the 2 shape layers into one vector. That gives you the general curvature that fits the nose well. I also tend to start my anchor point outside the area so when I need to fight with the "half pixel" warp where the front nose line sticks up slightly I can grab that node and just move it outward so the curve flattens a small bit and re-check with carviewer repeatedly until it lines up. Another trick I have used for years, and I do have a small tutorial posted here int he forums, is sometimes you get that 50% opacity looking line where the pixels just don't quite want to line up no matter what you try... Try using a stroke on the lower part, same color as your piece but set it at 1 pixel width and then set to center orientation. FIXED!Slow progress. Summers are always a busy time. Now that I've spent a good amount of time in this mod, boy does it have some time consuming areas. "Oh, you want a straight line from the front of the nose to the side of the nose and think you can just draw straight lines? WRONG! YOU WILL ZIG ZAG THEM!"
Okay, mod, okay. Stop yelling at me. And don't even get me started on the passenger side door/fender section that just....wobbles all your diagonal lines. lol
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