View attachment 162734
I started work on this fictional track, which I named Olympia Motorsports Park. Unfortunately, I suffered a heart attack back at the end of September/beginning of October, so progress has been slow. I've got a problem with turn 4's banking transitioning too quick onto the straightaway, thus making a near cliff, and I'm unsure exactly how to fix it. As well, I still haven't got .mips and 3dos down in my understanding. Anyway, let me add some brief info on the track.
Olympia Motorsports Park - A 2 mile Quad-D oval. Each turn is banked at 23 degrees. The front stretch and backstretch are banked at 5 degrees. The location is based in the Pacific Northwest state of Washington. The unique feature about this track is that it is a two mile (like Michigan) quad-oval (like Charlotte, Texas, Rockingham, or Atlanta), but the backstretch is curved (like Chicagoland).
For the banking I marked 2 points in your pic and sandboxbanking.png, P1 is where you want max banking (23 degs) to end and P2 is where you'll want to be down to 5 degs. I did pull the location of P1 and P2 from my behind so the exact locations are up to you
. Make sure that these 2 nodes are set to Mode Absolute and then for all the nodes along the top of the banking inbetween them set them to Mode Interp Forward/Back and it should smooth things out a lot
If it's still to sudden you might have to pick a node earlier for the drop off to start.
If you experience "ghost" bumps in the track you can adjust it slightly by dragging the boxes as marked in manadj.png. This is a lot of trial and error so hopefully not needed after step 1
As for mips and 3do's, all mips that you apply on f- and w-sections go in the trackmat folder. All 3do's and the mip's they use go in the main track folder. TSD's (track side decals like start finish line, logos on the grass etc) also go in the main track folder. You could use something (most likely paint.mip) both on a f-section and as a TSD but in that case it should be both in trackmat and the main folder. When you borrow a 3do from another track you can rightclick on it and open it in notepad and then search for "mip", that way you'll know all the mips that 3do needs to load.
You might have to add the flagger dudes 3do's and mips to the main track folder to be able to add them to the track so I added the zip here (it's been almost 20 years since I started doing this so I don't remember exactly why, I just added the 3do's and mip's to my "base" track back then
)
For added prettiness you should also use Override Default Tex Params for all textures you apply on f- and w-sections. Generally asphalt, concrete, grass etc should have both U and V unticked, walls and fences V ticked and paint (iirc) U ticked.
If you have any further questions feel free to ask. Not like I know everything but I can try
EDIT: forgot to say, all my sandbox pics (banking, texture overrides) are from in game Daytona so banking will look a lot smoother than for you