I recently discovered the Bristol 2003 track created by Ranchaero hosted at Smiffsden. It says that it includes "a more accurate layout than the original in shape and end-to-end dimension", "more accurate transitions and corner radius", "characteristic bumps", and "a more realistic grip level".
This got me thinking, and led me to two questions. Feel free to answer to whichever you like (or both)! Interested to know your thoughts.
1. Which of the default tracks made by Papyrus are most realistic or are noticeably unrealistic for the 2002-2003 era? Especially in terms of the actual track dimensions, banking, transitions, bumps, and trackside objects. EDIT: and also number of potential racing grooves.
2. If you wanted to run a 2002 or 2003 season in NR2003 in 2022, which tracks would you choose (whether default, modified default like BR or Thunder98, or scratch-built) for maximum realism for the time period?
This got me thinking, and led me to two questions. Feel free to answer to whichever you like (or both)! Interested to know your thoughts.
1. Which of the default tracks made by Papyrus are most realistic or are noticeably unrealistic for the 2002-2003 era? Especially in terms of the actual track dimensions, banking, transitions, bumps, and trackside objects. EDIT: and also number of potential racing grooves.
2. If you wanted to run a 2002 or 2003 season in NR2003 in 2022, which tracks would you choose (whether default, modified default like BR or Thunder98, or scratch-built) for maximum realism for the time period?
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