btw cynons b-day is todayI know tracks by Cynon and a few others can support standing start grids for races. I would look into it IMO. I would also def look into the camera's, but that's not as important.
btw cynons b-day is todayI know tracks by Cynon and a few others can support standing start grids for races. I would look into it IMO. I would also def look into the camera's, but that's not as important.
I had the most fun with the track in practice, where a car can just respawn when it's destroyed. Also the AI spins out on the crossovers because of conflicting paths on the same space. It happens on all tracks with a level crossover. i.e. Mission Demo Derby, Bosco's Bone Crusher, etc.So I played Cyclone.
A few thoughts:
I get black flag for just rolling off the grid. I used Half pace lap, and it started me on a cross section. Maybe thats why? And everytime I tried to clear ir naturally, it gave me another black flag.
But since this is a Derby track, race with flags off. ALL of them.
AI kept spinning out when when crossing the road. Not sure why but if you wanna wreck easy.
But then again, it's a track that's not meant for good racing. It's meant for Destruction!
I mean, do you know what the real track looks like?I like to see how these turn out.
Also tried Shooting Hoops. Not a bad track, but a LOT of tunnels and bridges and while the AI were fine, the cameras are in need of help.
I saw a video. Like I said, if the Cameras ever get fixed, it would have some good chances for speed shots.I mean, do you know what the real track looks like?
Well at the very least I'd like to have proper shots for the spectator camera for a nice showcase video with R4's music and sound effects.I saw a video. Like I said, if the Cameras ever get fixed, it would have some good chances for speed shots.
So, regarding SCA, I have tried to fix the pit stop like three different times now and everything I try, whether it be modifying the INI, rerecording the LP, or even modifying the track, they will not turn in to the pit stop. I don't get it at all and I feel like I'm going to pull all my hair out over how frustrating that is.I have some thoughts on the latest updates on your tracks. Let me point out an error, maybe minor in detail, but that's just me.
I don't think the pace car should be parking there. It ignored Pit Road and just parked there.
But, other than that....
SCA, Pine Hill, and Caprio, especially Caprio, are all winners.
These three tracks are all fantastic, and I would say they'd be great for offline races. You've done a fantastic job in updating these tracks and making them work, especially at 110%.
I personally still think the Camera's need work, and movement to different locations, and standing start like the original game.
Other than that, I love these tracks. You've done great with these!
Also tested Chalk Canyon, as you also updated. I can see under the massive hill you go up before coming down. And Personally? If you take the last turn of Chalk and front straight, and copied it the other direction? I think you'd have a solid clockwise Oval you can make. Just my opinion, in case you want something a bit original, not to say what you got isn't fantastic, but it's a solid idea in my book.