Kitsuneamy's Showroom of Tracks, Paints, and Decals

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Jonny683

ZRW Alum
Hot Pass Member
Jan 5, 2017
145
63
So I played Cyclone.

A few thoughts:

I get black flag for just rolling off the grid. I used Half pace lap, and it started me on a cross section. Maybe thats why? And everytime I tried to clear ir naturally, it gave me another black flag.

But since this is a Derby track, race with flags off. ALL of them.

AI kept spinning out when when crossing the road. Not sure why but if you wanna wreck easy.

But then again, it's a track that's not meant for good racing. It's meant for Destruction!
 

KitsuneAmy

Well-Known Member
Hot Pass Member
Sep 28, 2020
872
93
So I played Cyclone.

A few thoughts:

I get black flag for just rolling off the grid. I used Half pace lap, and it started me on a cross section. Maybe thats why? And everytime I tried to clear ir naturally, it gave me another black flag.

But since this is a Derby track, race with flags off. ALL of them.

AI kept spinning out when when crossing the road. Not sure why but if you wanna wreck easy.

But then again, it's a track that's not meant for good racing. It's meant for Destruction!
I had the most fun with the track in practice, where a car can just respawn when it's destroyed. Also the AI spins out on the crossovers because of conflicting paths on the same space. It happens on all tracks with a level crossover. i.e. Mission Demo Derby, Bosco's Bone Crusher, etc.

Like I mentioned on the download page, I just got frustrated after a while trying to fix something that I'm pretty sure can't be fixed.

Again, thanks for your review! A new track is coming a little later today.
 
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KitsuneAmy

Well-Known Member
Hot Pass Member
Sep 28, 2020
872
93
You see a vision of a new track coming to NR2003 sometime soon...

ShootingHoops.pngShootingHoopsLogo.png
Oh, Dragonfly is cancelled, by the way.
 
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Jonny683

ZRW Alum
Hot Pass Member
Jan 5, 2017
145
63
I like to see how these turn out.

Also tried Shooting Hoops. Not a bad track, but a LOT of tunnels and bridges and while the AI were fine, the cameras are in need of help.
 

KitsuneAmy

Well-Known Member
Hot Pass Member
Sep 28, 2020
872
93
I saw a video. Like I said, if the Cameras ever get fixed, it would have some good chances for speed shots.
Well at the very least I'd like to have proper shots for the spectator camera for a nice showcase video with R4's music and sound effects.
Also I wanna continue rolling out updates for existing tracks, too. Also work has begun on the CUP90 version of my DD2 carset.
CUP90 template from Rioux on Racingrafix, Dodge Avenger template from Wolfo on Stunod.
RTS.pngrookie.png
 
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Jonny683

ZRW Alum
Hot Pass Member
Jan 5, 2017
145
63
I'm loving the Cup 90's set. Cars look better on those.

Also loving that your making changes to the tracks like Pine Hill. Good stuff.
 

KitsuneAmy

Well-Known Member
Hot Pass Member
Sep 28, 2020
872
93
I'm loving the Cup 90's set. Cars look better on those.

Also loving that your making changes to the tracks like Pine Hill. Good stuff.
There's more to come, I'm cooking up another DD2-themed surprise!
1612323381723.png
Also, here's R4 car #3/4. Credit to Brian Simpson for template.
 
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Jonny683

ZRW Alum
Hot Pass Member
Jan 5, 2017
145
63
I have some thoughts on the latest updates on your tracks. Let me point out an error, maybe minor in detail, but that's just me.

Pace_Car_Fail.jpg


I don't think the pace car should be parking there. It ignored Pit Road and just parked there.

But, other than that....

Caprio.jpg


SCA, Pine Hill, and Caprio, especially Caprio, are all winners.

These three tracks are all fantastic, and I would say they'd be great for offline races. You've done a fantastic job in updating these tracks and making them work, especially at 110%.

I personally still think the Camera's need work, and movement to different locations, and standing start like the original game.

Other than that, I love these tracks. You've done great with these!

Also tested Chalk Canyon, as you also updated. I can see under the massive hill you go up before coming down. And Personally? If you take the last turn of Chalk and front straight, and copied it the other direction? I think you'd have a solid clockwise Oval you can make. Just my opinion, in case you want something a bit original, not to say what you got isn't fantastic, but it's a solid idea in my book.
 

KitsuneAmy

Well-Known Member
Hot Pass Member
Sep 28, 2020
872
93
I have some thoughts on the latest updates on your tracks. Let me point out an error, maybe minor in detail, but that's just me.

Pace_Car_Fail.jpg


I don't think the pace car should be parking there. It ignored Pit Road and just parked there.

But, other than that....

Caprio.jpg


SCA, Pine Hill, and Caprio, especially Caprio, are all winners.

These three tracks are all fantastic, and I would say they'd be great for offline races. You've done a fantastic job in updating these tracks and making them work, especially at 110%.

I personally still think the Camera's need work, and movement to different locations, and standing start like the original game.

Other than that, I love these tracks. You've done great with these!

Also tested Chalk Canyon, as you also updated. I can see under the massive hill you go up before coming down. And Personally? If you take the last turn of Chalk and front straight, and copied it the other direction? I think you'd have a solid clockwise Oval you can make. Just my opinion, in case you want something a bit original, not to say what you got isn't fantastic, but it's a solid idea in my book.
So, regarding SCA, I have tried to fix the pit stop like three different times now and everything I try, whether it be modifying the INI, rerecording the LP, or even modifying the track, they will not turn in to the pit stop. I don't get it at all and I feel like I'm going to pull all my hair out over how frustrating that is.

I'm glad you think my tracks are good! This, all of this, is just a hobby. I'm no professional. Just a person that wants to see their favorite tracks in NR2003.

The update rollout with the grid decals and the changed full pace laps was supposed to mimic the standing starts from the game. I did look into it like you suggested but came out confused and there wasn't any conclusive way to set it up. Mostly just other forum posts about others asking and hypothesizing about how it could work.

And well, for seeing the track in the sky? Um, not sure how to cover that up, honestly. I really don't want to have 200m walls as a solution.
 

KitsuneAmy

Well-Known Member
Hot Pass Member
Sep 28, 2020
872
93
The surprise is finished!
1612394159369.png
Also R4 car #4/4 is finished, and the carset is complete and uploaded. Thinking of making a MENCS2019 version of it, in addition.
I'm working on compiling a long list of changes to make to existing tracks as well... the Gran Turismo ones will be the next ones to receive updates.
 
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KitsuneAmy

Well-Known Member
Hot Pass Member
Sep 28, 2020
872
93
I'd like to do something simple for my next track...
How does Gran Turismo 1/2's Test Track sound? It's a 3.257-mile (5.242 km) oval situated in a dense forest with banking that looks like somewhere between 20 and 30 degrees.

GT2TestCourse.png

Also, keep an eye out for long overdue updates to Trial Mountain, Grand Valley, Mid-Field, and Red Rock Valley, they're on their way.
 
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