Dr. Noise Paints - New 1992 High Resolution Carset Progress

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Dr. Noise

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There's 1 more 20 car left, which is the version Jimmy Spencer drove. I think this car had 3 drivers over the year, but I believe it's just going to end up being a name rail change for the Orkin car, so nothing fancy. The Jimmy version is an entirely different scheme that resembles the 1st Ade car as it appeared in the Busch series (black/orange). Also fixed the 18 car's passenger number and made the second variant. I'll do the fancy on track shots once the Spencer 20 car is done.

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Dr. Noise

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Anyone recognize the contig under the blue Bowman one? Maybe starts with a D? Looks like it ends with maybe a couple of S's. Not really sure.

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Dr. Noise

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Alright, there's technically 5 cars, with the Joe Ruttman variation of the Orkin car. Noticed while finishing these images up that there's more line misalignment once the cars are actually on the track that is not present in the car viewer as well as the showroom in-game. Annoying, obviously. I marked my list to fix them at the end, but some of this stuff we're just sort of at the will of what the damn mod is going to allow.

Anyway, here is Dale Jarrett's 2nd variation (variant 1 has had the number correction made to the passenger door), Jimmy Spencer's Moroso Racing Ford, & both Mike Wallace Moroso Racing Olds entries. The 1st Ade car attempted to qualify for Daytona, but failed to make the field. The other 2 cars ran 3 races. Mike & Joe both made 1 race in the Orkin car, Jimmy ran one attempt in the Ford.

All photos can be clicked on to expand in size.

18 - Dale Jarrett - B - 1992.png 20 - Jimmy Spencer - 1992.png
20 - Mike Wallace (Dailys) - 1992.png 20 - Mike Wallace (Orkin) - 1992.png
 

Dr. Noise

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I've been doing some track archiving over on my website. So, had a couple days delay proceeding onto the 21 car. It's clear after this 20 car that I'm going to have to free cam these car's base schemes prior to doing all the decal work to prevent some of these weird alignment issues that popped up on this and the 18 cars. As far as I've seen, the 20 car is the only one that I've left with the glitches, so I should be able to prevent any future ones. The white 20 cars having the lines where they do, it may be a case of limited space and only so much I can do. But, it's also a car that saw 1 & 2 whole races, so I guess I shouldn't really sweat it.

Anyways, appreciate all the continued fellow-painter support in here. It's going to be a great carset!
 

Rob D.

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I've been doing some track archiving over on my website. So, had a couple days delay proceeding onto the 21 car. It's clear after this 20 car that I'm going to have to free cam these car's base schemes prior to doing all the decal work to prevent some of these weird alignment issues that popped up on this and the 18 cars. As far as I've seen, the 20 car is the only one that I've left with the glitches, so I should be able to prevent any future ones. The white 20 cars having the lines where they do, it may be a case of limited space and only so much I can do. But, it's also a car that saw 1 & 2 whole races, so I guess I shouldn't really sweat it.

Anyways, appreciate all the continued fellow-painter support in here. It's going to be a great carset!
Bill,
We really appreciate all you do and yes, this car set is/will be incredible!
 

Dr. Noise

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Morgan Shepherd is complete! I swear, no matter how simple the paint scheme seems before you start, expect even the simplest to always manage to find away across 3 different segments of the template. lol.

As always, all images can be clicked on to expand in size for a closer look. I included a few Car Viewer shots, too.

21 - Morgan Shepherd - 1992.png
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Dr. Noise

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It never occurred to me before, but better late than never. And maybe some of you are already doing it. But, if not, check this out.

The Car Viewer program does not include anisotropic filtering/Antialiasing. This results in when looking at the car at angles, that the image starts to get blurry/fuzzy. I assume it works the same for both AMD/nVidia, but you can turn these options on as a program specific setting. As a result, no more blurry textures viewed on angles! Hooray!

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rickmastfan67

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aww c'mon, what the hell. hahaha. I had no idea.

Heck, I didn't know either! LOL!

Too bad there isn't an option inside of it to limit the FPS though. Had to do that with the AMD Radeon software. Otherwise, whenever I used Car Viewer, my video card would take off like a rocket ship.
 
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