Dr. Noise Paints - New 1992 High Resolution Carset Progress

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psugorilla

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Motorsports Designs and Marriott are the associates here that are covered up by the dumb getty logo.

92 jarrett bw.jpg
 

psugorilla

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Also, a great reference resource:
 
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Lastlap

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Also, a great reference resource:
Another #13!!

9RrsjDU.jpg
 

Dr. Noise

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Appreciate the multiple lines of attack on the 18. Ended up in us finding a few more unknown cars, too! I have a pretty good idea of what I need to do now, based off the photos & what I have available on the decal sheet. There's a few variants to the 18 with associate sponsors changing over the year. More than I'd have ever expected. With what we have here I may just make variants with the notable associate sponsor changes and not sweat the perfection on the smaller contigs we're all having a hard time seeing.
 

Dr. Noise

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Okay, so here's something I've noticed that's becoming a bit frustrating with this mod. When I'm in the 'Player Info' or 'Opponent Manager' screens viewing the car, the line work appears identical to how I expect to see it from my work within the Car Viewer. When it's actually physically on the track, the lines on the bumper seem to get blown up. I do not build mods, so I don't have an answer to what causes it, but it is certainly frustrating as I can't live update to try to get the lines for how it appears on-track.

It appears exactly the same up until it gets to the top of the bumper. Then fattens out really bad, and the alignment is obviously lost. Then, the lines as they appear down the whole front bumper are thicker than they should be. Not really sure what I should do about this. Seems like the right choice would be to fix it for on-track visuals, but having to choose at all kinda blows. Especially after what a nightmare it even is to do those lines in that section of the template. About 75% of my time on the car is in putting those lines where they are. lol

1695374282275.png 1695374550403.png 1695375000555.png
 

Dr. Noise

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The nose on cup90 has some screwy parts, but the decklid is even worse

Truth. I'm betting if I shift these lines inward they will probably stop stretching. I'll have to do some test lines first though before i put any major effort into something that may not work though.
 
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psugorilla

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hmmm.... Now I'm gonna have to check mine for the 94 set. I haven't put any of the cars in game yet to see. Yeah, areas like that there are very difficult on pretty much all templates You're trying to line up across 4 different faces all intersecting in the same area it's going to be rough
 

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