DaleTona's fantastical 3d Model Showcase.

  • You DO NOT need an account in order to download the content that we host....ONLY make an account if you plan to be an ACTIVE member.
  • We DO NOT Allow Multiple Accounts, those people found to have more than one linked to their IP address Will be Banned.

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
So as of the past year I've been trying to get into 3d modeling. I'm not very good at it, but you gotta start somewhere right? This place will be where I showcase my 3d models and textures, so I can keep it all in one place.

Right now my focus is on low poly cars, as I don't have to be as precise with the detail, yet it still provides a challenge on how to get all the important design quirks with so few polygons.


First car off the block is a 1987 Chevrolet Monte Carlo SS Aerocoupe in racing trim. Right now with no texture, so you can get an idea of the raw model (and I haven't found time to learn UV wrapping yet)

1987 Chevrolet Monte Carlo SS Aero Coupe Stock Car.png

Tell me what you all think. The more feedback the better.
 

muhan78

Well-Known Member
Hot Pass Member
Apr 19, 2020
93
63
Always good to start than never try. More time doing it more experienced / faster. I can do engineering drawing but can't do modeling especially car body. Surface modeling in engineering drawing software is pain in the ass or maybe I just don't cut it. I am really want make LMP2 mod but there's some problem like I state, I am suck in surface modeling + transferring from CAD to modeling software like blender become mess. This one of my try on modeling. Take almost 2 months ( 2-4 hours everyday ) to finish and it's still really bad.
tmp-cam-1538766301098001827.jpg

As for tips start with easy model, take practice every day when ever you can. There's no short cut in this.
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
Over the last 2 days I have worked on the first proper paint scheme, not just because it's fun, but also to help me with making sure the UV's are mapped right.

I adjusted the nose geometry to better suit the actual car that ran in NASCAR/ARCA, as I had the nose too high like a street stock, when the real cars had them much flatter and lower.

25 Billy Venturini Amoco.png
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
Decided to try something much more ambitious. A Gen 4 Dodge Charger from 2007. This took 2 whole revisions, one of which was a start from scratch due to the model not looking right.

2007 Dodge Charger Textured.png

The hood may seem long, but according to the side shot of a car at Sonoma this is the proper proportions. Once again the shading was lifted from an NR2003 template, this time Zone15's Dodge. Everything else is scratch made.
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
2006 Dodge Charger Textured.png
I took my 2007 Charger and made it the 2005-2006 model. I also may rework the nose of the 2007 car to make it more angular. I'm much more happy with this model than the 07 version, the proportions of the nose seem much better.
 
  • Like
Reactions: Lastlap

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
So on the front of the "more detailed car" I decided I wasn't entirely happy with it. Also I have had the idea bubbling in my head of game/mod development, and wanted something that would fit such a mold.

Partial NASCAR First Pass.png
So here is the rough partially complete model of my NASCAR Style Stock Car. The idea is to keep the shape fairly generic, A. so I can add more specific detail later, and B. if it is to be used in a game I want it to be somewhat genericised to avoid the dreaded copyright, and allow for easier skinning.

The final reason I chose to redo the model from scratch is I wanted it to be closer in dimension to the real car, as previously I was eyeballing it, but I wanted exact scale, height, length, wheelbase, and width, once again to make sure that it would work/scale properly in some form of in game scenario.
 
  • Like
Reactions: Lastlap

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
Here is the completed shell. Took me a bit of massaging to get it to how I wanted, but now I finally have something I'm happy with. A basic block chassis and simple wheels will be done to complete the look for now, as I'm not sure how much detail I want to go into for the end product.

NASCAR Shell BETA.png
 

Jebrown

Well-Known Member
VIP
Hot Pass Member
Oct 1, 2016
1,015
113
Looks great! You're making a lot of progress, so keep going. I've been trying my hand at 3D modeling too but nowhere near this level.
 
  • Like
Reactions: DaleTona

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
Another practice shell. Unlike other projects that are intended to be game material, this is mainly just practice, and might end up as a basis for 3d printing board game minis.

PapyBase Generic.png
I call this project "PapyBased", as the basic body shell is based off of the proportions of the original Papyrus NR2003 Cup cars. The reason I did this is mainly for proportional reasons, and for experimentation. Like most I have spent plenty of hours with the OG body style, and have come to enjoy it's simple nature. But I wondered if I could use the shape as a stepping off point to make various makes and models from the Gen 4 era, based on a generic blank that can be shaped and molded according to references, as the papy bodyset already does just about every model from 1998-2007 fairly well.
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
Today is back to low-poly land, this time with a shell for a 1990 Chevrolet Camaro IROC-Z.

Chevrolet Camaro IROC-Z.png
The main thing with this was me working in tri's rather than quads, further optimising it for game purposes. Who knows, maybe I'll make an rfactor mod using these low poly cars? Only time will tell.
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
Today's effort involved taking the Camaro above, and putting an IMSA spin on in, inspired by the Peerless Racing cars of the late 80's.

Chevrolet Camaro IMSA.png

This includes the larger front air dam, the hood bulge, bigger rear spoiler(which I totally redone the shape from the earlier car for more accuracy, will eventually update the IROC-Z to match) and widebody modifications.
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
Added a basic box chassis (so you can't see the underside of the body) and period style BBS rims. Right now the car sits on Goodyears, but just about any tire/rim combination can be made.
Chevrolet Camaro IMSA Ortho.png
Now I think it's time for the paint booth ;)
 
  • Like
Reactions: The_Tigg and Andle

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
And now here is a car with a fresh paint. What do ya think?

Chevrolet Camaro IMSA 76 Levi Garrett.png
Not 100% accurate, as some logos couldn't be found and others were poorly scratch made. I'm definitely no @Highbank when it comes to these 80's sports cars, but I feel it gets the point across.
 
  • Like
Reactions: Diko Priyonggo

Mystical

Always 110%
VIP
Member of the Year
Render Partner
Hot Pass Member
Moderator
Dec 21, 2017
1,265
93
Great work! You are definitely getting better as I look back at the first models and where you are now. Perfect testament to how practice and dedication pays off.
 
  • Love
Reactions: DaleTona

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,639
113
Great work! You are definitely getting better as I look back at the first models and where you are now. Perfect testament to how practice and dedication pays off.
Means a lot coming from you! Figuring out how to model in Tris helped a TON with my low poly work. My high poly work is somewhat meh, but it'll improve with time. 3D modeling is really fun when you are able to wrap your head around it.
 
  • Like
Reactions: Mystical

Hot Links