"My" trackmaker challenged me to a 5-day build. He said that's how Bent Twig came into being...he saw a track layout request online and challenged himself. So I did a little hunt and saw a post @ Reddit from Captain_Hank3. Gave me a chuckle...guy knows what he wants fer sure...
I've never released any of my tracks before, this will be interesting. Will be a miracle if i can even get the ai out there.
Won't be 5 consecutive days as i've got some family stuff this weekend, but it'll be released next week sometime unless i get hit by a bus.
Day 1
Track layout completed. Took 3 complete rebuilds, was up til almost 3am. Tried to trace his exact drawing but ran into severe Sandbox limitations. Plus the track was a Turd Burger, too damn wide. Slimming things up helped considerably.
Chicane on backstretch had to made outside of the centerline otherwise impossible to get the effect of an oval backstretch - not a problem since CaptHank wanted no banking thru there.
Front chicanes had to do a little magic to make his pitlane possible. I ran slightly wider arched turns and slimmed up the track thru there. Much more fun now.
Day 2
Finished up all walls, banking, and track surface textures (all Papy, just did very tiny/quick adjustments in PhotoShop). Still want to add color to the walls, hopefully i'll have time. Added rumble strips, made those 3-dimensional. Did something very WCR-esque on the backstretch, let's leave that as a surprise. Started adding 3dos and making the 3do tirewalls "non-ghosts". Next day have to finish all 3dos to have a prayer of meeting 5-day deadline.
I've never released any of my tracks before, this will be interesting. Will be a miracle if i can even get the ai out there.
Won't be 5 consecutive days as i've got some family stuff this weekend, but it'll be released next week sometime unless i get hit by a bus.
Day 1
Track layout completed. Took 3 complete rebuilds, was up til almost 3am. Tried to trace his exact drawing but ran into severe Sandbox limitations. Plus the track was a Turd Burger, too damn wide. Slimming things up helped considerably.
Chicane on backstretch had to made outside of the centerline otherwise impossible to get the effect of an oval backstretch - not a problem since CaptHank wanted no banking thru there.
Front chicanes had to do a little magic to make his pitlane possible. I ran slightly wider arched turns and slimmed up the track thru there. Much more fun now.
Day 2
Finished up all walls, banking, and track surface textures (all Papy, just did very tiny/quick adjustments in PhotoShop). Still want to add color to the walls, hopefully i'll have time. Added rumble strips, made those 3-dimensional. Did something very WCR-esque on the backstretch, let's leave that as a surprise. Started adding 3dos and making the 3do tirewalls "non-ghosts". Next day have to finish all 3dos to have a prayer of meeting 5-day deadline.
Last edited: