Interdimensional Rift

Interdimensional Rift 1.0.0

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This is a track that I made over a year ago that shows off one of the most unused features in NR2003 -- colored lights. I've used colored lights on other tracks I've made (Inferno Pool, the Gravis City tracks) but I decided I would showcase a full spectrum of lights here. I made this track in the span of three days, and I wanted it to feel like you were in a place between dimensions.

If you have fog enabled, this track has a treat for you in cloudy weather and a really unique (if unnecessary) Pit Lane 2 camera. Aside from that, this drives like an old-school short track that has similarities with New Hampshire, Martinsville, and Hickory. In addition, it holds a field of 47 cars without a problem. This track will always appear first in your track list, with the short name being "???", which was intentional.

If you want to edit this track to look more like a real track in the real world, you have my explicit permission to do so without asking directly. This is written permission to do so. Textures for this track were original. The "text" on the walls is the S'pht font from the Marathon games, and it's just a bunch of random words.

The carset pictured in the screenshots is a set for the IROC Z-28 mod that I released a few years ago that I use to test everything.

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Author
Cynon
Downloads
989
Views
4,209
Extention type
rar
File size
13.3 MB
First release
Last update
Rating
5.00 star(s) 4 ratings

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Latest reviews

Just the shapes of these turns means that there are multiple lines through each corner. This is ace. It provides very frantic racing.
Cynon
Cynon
Proof that you can't just write this off as a goof track. :)
How do you get 47 cars to the track?
Cynon
Cynon
- Have a track that holds more than 42 AI cars (this track, Ice Planet 2002, both the Gravis City tracks do). Though if all you want is 43, any of the default tracks will do.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.
This was a really neat track to check out, and those lighting effects are awesome! It looks so cool when driving fast in all car views.
Cynon
Cynon
There are only two white light sources. One of them on the start/finish line and the other is where the pit lane starts.
Definitely THE most unique and interesting track for NR2003 I have EVER seen. Keep up the good work!
Cynon
Cynon
I did use colored light sources on other tracks I made prior to this one, but not the full spectrum of colors. It's a shame you can't have light sources move...