Will do mate, I'll get my minions on it right away.
As for this mod being an online multiplayer version. Nope. A lot of people just don't make the talent files as it takes a lot of time and research to make good ones. Nothing like having a top driver with poor stats running at the back or a filler always running in the top 5 because someone didn't do any research. I'd say maybe 10-15 % of the mods come with talent files for it's drivers.
There was some good AI info on NoGrip and the old ISI rFactor1 forums back in the day. Sadly no more. Maybe RaceDepartment in their old rFactor subforum may have some. I once thought there was a complete AI tutorial that included a section on Talent Files and the Driver Stats.
Open up a couple stock RCD files with notepad and compare the values between the files. You'll see that some drivers have a low Aggression stat and their Courtesy stat is up in the 80's while others are pretty even on both those stats. Then theirs those that have a high Aggression and low Courtesy.
The Talent file CoryDaily.rcd is a pretty good balanced driver. Not overly aggressive, has a middle of the road reputation, will give a little in the corners and under braking, wont lose his cool, likes to keep his foot in it, stays on the track and if pushed off will make a fine recovery, completes most laps and has a great overall minimum racing skill.
For a simple test use the stats from Cory's file and make a talent file for every GTLM class driver. You only need to make it for the teams main driver (Driver/Driver1) for now and not Drivers 2, 3 and so on that are found in the VEH files. Then before you copy the RCD files to the Talent Folder, run a race and see how the drivers react, then copy the RCD files into the Talent Folder and run the race again.