First off I want to thank all the guys involved in the FCR mod.. Nice work guys, I know what it's like to pour so much time into a project.
The Good: The models and templates are really nice. I think the guys did a great job on the overall design. The crash models are nice and wheels and tires look very good. The interior model looks very close to the real car and it is a nice change from other models out there.
The not so good: I think the wheel wells need a bit more smoothing compared to other mods I've seen in the past. I know there is a balance between polygon count and looks but this is an area I hope they address down the road. Also I would have like to have seen a digital dash... but if it was to much to take on the current one needs to be larger for driving behind the wheel. My last race I ran at Daytona I ran out of gas on the back stretch because I can't see where the needle mark was and I'm using a 34" ultra wide monitor. IRacing has address this with a bit larger gauges area then what you might see in the real car but allows the driver to be able to read what is displayed on a computer monitor. Also the ride height on the AI cars seems a bit too high especially under race conditions.
I hope FCR continues to improve their release, for a first time mod release it was a very good job. I for one appreciate all the hard work and the fact they have made an old game fresh again,
Freddy
FSE Tracks
The Good: The models and templates are really nice. I think the guys did a great job on the overall design. The crash models are nice and wheels and tires look very good. The interior model looks very close to the real car and it is a nice change from other models out there.
The not so good: I think the wheel wells need a bit more smoothing compared to other mods I've seen in the past. I know there is a balance between polygon count and looks but this is an area I hope they address down the road. Also I would have like to have seen a digital dash... but if it was to much to take on the current one needs to be larger for driving behind the wheel. My last race I ran at Daytona I ran out of gas on the back stretch because I can't see where the needle mark was and I'm using a 34" ultra wide monitor. IRacing has address this with a bit larger gauges area then what you might see in the real car but allows the driver to be able to read what is displayed on a computer monitor. Also the ride height on the AI cars seems a bit too high especially under race conditions.
I hope FCR continues to improve their release, for a first time mod release it was a very good job. I for one appreciate all the hard work and the fact they have made an old game fresh again,
Freddy
FSE Tracks
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