Swapping Physics troubleshooting Help needed

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psugorilla

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Hey guys,
I was attempting to swap the Physics from PTA to OWR in a particular mod.
I was following the proceedures. Make the change to the Series.def and removing the _pta_ from the make_a files in the unpack which should have converted the mod to "cup" physics but would also work as the OWR physics when ran in the OWR-05 exe.
I ran the converter on the carset and changed them to cup and (didn't do every car yet) changed the .cup extension to .OWR
However, when I go into the game and click on the player select it doesn't display any cars and there's nothing in the drop down list.
Is there a step I am missing? Or another text file I need to change? Or does the Make_A_ still need the PTA regardless of swapping to OWR?
One of the mods I have in working in OWR-05 (DW12) still show the _PTA_ while the other 2 I have don't.
 
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mtblillie

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The carfiles have an internal setting for the physics in addition to the .cup or .owr or whatever extension. This is what the physics swapper changes (you can also do it manually in winmip). I know that OWR is a special physics that is kind of wonky (like GTA), but I don't actually know a lot about how it works. Is the internal setting for OWR the same as CUP? The way you are describing how you converted them makes it sound like that would be the problem, the setting on the file doesn't match the file extension.

I don't have winmip on my work computer so I can't look at it right now but it seems like when you have the file open, there is a section that says CAR MAKE (this may be the model, like ford, chevy, etc, but somewhere around there is the physics setting). I believe, but I am not sure, that it is as follows:

0 = .cup
1 = .gns
2 = .cts
3 = .pta

I don't know if that helps you figure it out. I believe the purpose of the OWR.exe is to get around that problem.
 

martinrace

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Ok the 3do need to be the same as cup
your car files haft to be like this xxxx.owr.car

[Series]
car_classes=3 ; Bitwise-or of allowed classes.
given_name=Open Wheel Racing 2005 ; Unlocalized series name
type=0 ; (0=owr, 1=gns, 2=truck)

the series is an example of what it should look like
 
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JNorton (WKC)

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Hey guys,
I was attempting to swap the Physics from PTA to OWR in a particular mod.
I was following the proceedures. Make the change to the Series.def and removing the _pta_ from the make_a files in the unpack which should have converted the mod to "cup" physics but would also work as the OWR physics when ran in the OWR-05 exe.
I ran the converter on the carset and changed them to cup and (didn't do every car yet) changed the .cup extension to .OWR
However, when I go into the game and click on the player select it doesn't display any cars and there's nothing in the drop down list.
Is there a step I am missing? Or another text file I need to change? Or does the Make_A_ still need the PTA regardless of swapping to OWR?
One of the mods I have in working in OWR-05 (DW12) still show the _PTA_ while the other 2 I have don't.

In NR2003 there is only FOUR physic models .cup, .gns, .cts, and .pta. OWR stands for Open Wheel Racing and those tracks were designed for the .pta indycars. There is NO .owr physics.
 
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psugorilla

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Ok the 3do need to be the same as cup
your car files haft to be like this xxxx.owr.car

[Series]
car_classes=3 ; Bitwise-or of allowed classes.
given_name=Open Wheel Racing 2005 ; Unlocalized series name
type=0 ; (0=owr, 1=gns, 2=truck)

the series is an example of what it should look like
So the Make_A_pta_XXXX files need to have the PTA removed, and the car files changed like your example.
I get that. BUT my issue is that when I startup the OWR05 EXE and go into the player select the spinning models are not showing and there are no cars in the drop down list for me to select.
Don't the carfiles need to be car type 0 and then make whatever matches that version (for, chevy etc)?
 

Jack

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Sep 16, 2016
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Mike you are overthinking the whole process. This is straight from Denis's tutorial. Go to his website for the file for all conversions.


Procedure:

4.0) For pta;

Unpack your xxx.dat (using Winmip2 or datx), find the make_a files. Rename them as following:
You need to rename these specific files to the Physics extension for the physics change to work.

make_a_pta.3do
make_a_pta.cam
make_a_pta_light_cockpit.3do
make_a_pta_pieces.3do
make_a_pta_shadow.3do
make_a_pta_ui.3do

After you pack the files with MakeDat.exe (but you need to move the MakeDat.exe to the same directory as Unpack folder) after, move Unpack.dat on your Mod folder and rename like your Mod folder: example: pta.dat
After you can delete Unpack folder.

You change the physic on series.def file;

[Series]
car_classes=17 ; Bitwise-or of allowed classes.
given_name=Trans Am ; Unlocalized series name
type=3 ; (0=cup, 1=gns, 2=truck)

Rename all car files with ~Modify Car Files.exe from "carname.xxx.car" to "carname.pta.car" (but you need to move the ~Modify Car Files.exe to the same directory as cars folder)
and check if the car_class= 4" with Winmip2/extras/NR2003 car file editor.
 

psugorilla

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yeah Jack. I appreciate your help here.
I got that same walkthrough from here where I think Denis had posted it along with the car file changer and the makedat.exe.
but obviously make_a_owr.3do and the like doesn't work and as the owr exe utilizes the cup type designator for .owr (type 0) I tried setting it as
make_a.3do, make_a.cam etc. changed the car classes to 3 type 0 in the series.def and swapped most of the car files over switching to type 0 and left the make whatever it was for the mod and modified their extension to .owr.car
and then ran the owr05 exe and the player select, where I pick the car I want to drive is empty. There is no model spinning and no cars in the drop down list.
So I have to be missing something somewhere.
Only thing I can think of is that I used winmip to unpack the dat and it created an Unpack folder. Once I changed everything I just dragged the unpack folder to the makedat.exe to create the new datfile. I still had the same issue.
I tried moving the makedat into the unpack folder and trying to run it from inside the unpack folder. it gave me an error
Then I copied all the files into the main mod folder and tried selecting them directly and dragging them to the makedat.exe so that they aren't in the "unpack" folder. However, Makedat.exe gives me an error saying something is too small.
 

thunderbolt

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Jan 31, 2017
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yeah Jack. I appreciate your help here.
I got that same walkthrough from here where I think Denis had posted it along with the car file changer and the makedat.exe.
but obviously make_a_owr.3do and the like doesn't work and as the owr exe utilizes the cup type designator for .owr (type 0) I tried setting it as
make_a.3do, make_a.cam etc. changed the car classes to 3 type 0 in the series.def and swapped most of the car files over switching to type 0 and left the make whatever it was for the mod and modified their extension to .owr.car
and then ran the owr05 exe and the player select, where I pick the car I want to drive is empty. There is no model spinning and no cars in the drop down list.
So I have to be missing something somewhere.
Only thing I can think of is that I used winmip to unpack the dat and it created an Unpack folder. Once I changed everything I just dragged the unpack folder to the makedat.exe to create the new datfile. I still had the same issue.
I tried moving the makedat into the unpack folder and trying to run it from inside the unpack folder. it gave me an error
Then I copied all the files into the main mod folder and tried selecting them directly and dragging them to the makedat.exe so that they aren't in the "unpack" folder. However, Makedat.exe gives me an error saying something is too small.
Uh trying to help here...i don't believe there is such a thing as an "owr.car"
should it not be "pta.car" ??
 

psugorilla

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I got it working guys.
I don't know the technical reasons but apparently repacking the DAT is what was causing the problem. I left it unpacked in the man mod folder and it works perfectly.
Thank you everyone for your help
 

Jack

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Just one last ?. Once you unpacked in winmnip and had your unpack folder and changed all the files did you rename that unpack folder to the mod name like the 3do? Once you do that then you just drag the make3do into that folder and run it and it spits out the dat you want.
 
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psugorilla

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That has to be what I was doing wrong then Jack. I wasn't renaming the unpack folder. I tried just re-packing the unpack and tried just selecting everything, moving it outside of the unpack folder and re-packing.
So everything has to be in a folder with the mod name prior to packing in order for the makedat to work properly?
That makes sense.

I knew it had to be a step I was missing somewhere. Thank you.
 

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