So I'm trying to set my rend_dxg file to look like this:
[3D Accelerator Analysis]
PolyRate=363.14
AnisotropicLevel=0
TextureSetSize=-1
BitsPerPixel=32
TestedFullScreen=0
Height=1080
Width=1920
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvldumd.dll
Version=Product 26 Version 21.14 Build 4292
Vendor=NVIDIA GeForce GTX 1050
However, any time I open a race, it automatically changes to
[3D Accelerator Analysis]
PolyRate=3297.36
AnisotropicLevel=2
TextureSetSize=-3670016
BitsPerPixel=32
TestedFullScreen=0
Height=1080
Width=1920
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvldumd.dll
Version=Product 27 Version 21.14 Build 5167
Vendor=NVIDIA GeForce GTX 1050
This leaves the game looking extremely blurry. How do I stop this from happening?
[3D Accelerator Analysis]
PolyRate=363.14
AnisotropicLevel=0
TextureSetSize=-1
BitsPerPixel=32
TestedFullScreen=0
Height=1080
Width=1920
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvldumd.dll
Version=Product 26 Version 21.14 Build 4292
Vendor=NVIDIA GeForce GTX 1050
However, any time I open a race, it automatically changes to
[3D Accelerator Analysis]
PolyRate=3297.36
AnisotropicLevel=2
TextureSetSize=-3670016
BitsPerPixel=32
TestedFullScreen=0
Height=1080
Width=1920
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nvldumd.dll
Version=Product 27 Version 21.14 Build 5167
Vendor=NVIDIA GeForce GTX 1050
This leaves the game looking extremely blurry. How do I stop this from happening?