NR2003 Hot Lapping: Muscle Late Mods @ the Dells

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The_Tigg

"The One, The Only"
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Dec 24, 2016
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NR2003 2018-04-18 11-03-37-03.jpg Dells_Raceway_Park_Panorama_2015_Falloween.jpg

Let's take Bullrings wonderful Muscle late models to the iconic Dells Raceway park!


***For SUpport and Questions about this Mod, refer to Support section at*****

http://bigdonlinemotorsports.com/phpBB3/index.php


Copyright © 2003-2015 by The BullRing. All rights reserved. No portion of this NR2003 Mod/Creation may be dupicated, Editted, reproduced, or Hosted without the expressed written permission of The BullRing Racing Leagues.




BullRing Tracks, Mods, Templates and 3dMax Render Scenes Were Created for the BullRing Racing League. These Files will be Hosted ONLY at The BullRing! Out of Respect Do not Re-post, Host, change Name/Edit-Take Credit for any part of these Projects without Permission from The BullRing Track-Mod Builders/Editors Themselves.

All material is protected by the Online Copyright Infringement Liability Limitation Act of 1998.
Any misuse of The BullRing content without express written consent will result in a DMCA Takedown
notice being filed with the OSP of the offending website/group.


******No Permission will be given to Convert this to Rfactor, or any other platforms******


bigdonlinemotorsports.com

Copyright (c)2015 The BullRing


THIS TRACK IS NOT TO BE CONVERTED TO rFACTOR or ANYTHING ELSE.

Track name: Dells Raceway Park
Location: Lyndon, WI
Year Built: Opened 1958
Track Length: 1/3 mi (0.333mi - 0.536km) Oval
Surface: Asphalt
Direction: Counter-clockwise
Turns: 4
Release Date: August 9, 2015
Racing sim: NASCAR Racing 2003

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Type: Real
Offline AI: YES
Mod support: All Oval Mods Supported
Description: 1/3 mi (0.333mi - 0.536km) Paved Oval

Author: John Norton
Website: Wild Kustoms & Cars + Nr2003 Track Design

Distribution Web Site:

Wild Kustoms & Cars (Facebook)
https://www.facebook.com/wildcustomcars

(NOTE: our track downloads are listed in our "NOTES" section.)

PLEASE REPORT ANY MAJOR BUGS NOT MENTIONED HERE. I WILL TRY AND FIX THEM IN A TIMELY MANNER.

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Known Issues:

During practice the AI may slow in turn 3 when some cars enter the track area from the pits.

NO ARCADE SUPPORT!

This track was tested at 95 & 100% opponent strength.

This track was tested using GNS and CTS cars and physics. However there are setups for CUP, GNS, and CTS mods. I have a tendencey to create tighter setups. Tweak each to your liking.

This track supports 27 cars total. 26 AI and the player = 27. The AI is setup for offline play and the track can also be used online.

As always my tracks are created using Google Earth for background maps to lay out the track, measurements from Google Earth, and reasearched lap times and track records, used to setup the AI so that they run within those speeds. Due to the limitations of the Sandbox editor and NR2003 not all tracks are a 100% match but I strive to get them, and the AI as close as I possibly can.

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Thank You:

Thanks to all that have given me tips, info, and photos of the track.

Google Earth for layout maps, and Papyrus for the sim that we all enjoy playing.

As always thank you to all of the people like Wayne Anderson (Bowtie) who have created 3do objects, tracks, surfaces, programs etc. for this sim over the years. SBP for the awesome night sky graphics, and to anyone else that has helped to keep this community going. If there is something that you may have created, and I have added it to this track and would like to be credited for it, please contact me and let me know. I will happily give credit.

And thank you to all of the players that support my tracks, and still play NR2003.

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Let's just go default whether, no altered exe or ini's please
 

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