Are Ol' School Brian Simpson style Chrome layers being worked on by anyone?
You can do this by using the regular texture for your base color, then making a spec map of what you want to be reflective and applying that to various other elements of the material like Metallic, Specular and Roughness. The spec maps work a lot like the shiny.mip in NR2003 with white areas being 100% reflective and black being 0% reflective (or vice versa depending on your material setup, you may need to play around with it.)wondering if there is a way to just layer the textures. By that I mean I want to have 2 car body layers in Blender and then just set 1 to the Chrome effect and then set the other to use the photoshop paint template with which I put all the logos on but then turn off the background layer and save as a png or something like that to maintain transparency thus allowing the chrome under layer to show through.
Please excuse me for being a complete noob on this but wouldn't creating a specular map that achieves the chrome effect then require that all of the surface decals and logos be made black on that map so that they themselves were not shiny or chromed and then allowed to show through?You can do this by using the regular texture for your base color, then making a spec map of what you want to be reflective and applying that to various other elements of the material like Metallic, Specular and Roughness. The spec maps work a lot like the shiny.mip in NR2003 with white areas being 100% reflective and black being 0% reflective (or vice versa depending on your material setup, you may need to play around with it.)