It might not be right for me to link here, but check archive.org as they have the iso. That's the way I got N1999 installed as they have that disc as well. It's a great resource for old games.Such a huge improvement... I need to find my copy of NR2..
Thanks!Such a huge improvement... I need to find my copy of NR2..
Basically I feel the car is more saveable in the early games versus how unforgivable NR2003 can be.Excellent! Just as a report, NR2/1999 crashed in the nglide after a certain time of racing. I ended up discovering that if I reduce the grid to 37 cars instead of 39, the game stops crashing.
"7. You don't spin out and throw your race away by lightly touching the A.I."
I didn't understand. As far as I know, in the series NR1/2/3/1999/Legends, we cannot touch any car because otherwise we will have a spin-out. Unless playing with arcade physics, then we can touch each other.
I always thought what it would be like if I upscaled to at least 1024, worked on the paint, and then went back to 320, to see if it would work.
Have you tried playing Arcade mode in NR2/99/3/Legends (Driving Mode)? It becomes more interesting and you can touch other cars. It just doesn't have Practice or Qualify, and the AI is faster and smarter... I didn't used this mode, but after some recent tests, I saw that the races became more interesting than the Simulation mode!Basically I feel the car is more saveable in the early games versus how unforgivable NR2003 can be.
Voodoo? Please, would you mind giving me a link so I can research it?I’ve personally switched from nGlide to Voodoo. I think it’s more stable.
Theoretically, I mean theoretically, the textures should be better. But we know how in old games things are like a surprise box...I’m going to take your advice there and scale things up aa I work it on the scale it back down for export. It SHOULD work since the bases I’ve made are all pixel-based in a pixel program. I’ll post results tonight sometime. Gonna paint Bill Elliott’s #11 Bud. Simple base.
The cars are looking really good!
Thanks! Finally hitting a stride with these!The cars are looking really good!
is that steve boobs i see?? [eyes emoji]I have a solid workflow and template set up, but still refining it. Have decided to focus solely on Fords before moving on to Chevy and Pontiac. Thinking about abandoning the idea of dark shading down the sides. Just doesn't turn out right without needing a lot of correcting. The gradient decided to throw some gold/brown whatever at the bottom of the sides on the 6 car here. The paint job can only use colors over there on the right, so when a, say, 30% gradient is placed overtop of the scheme, all of the pixels affected will scramble to find the closest available color, and it leads to chaos sometimes.
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Hey let’s stay in touch. In the next few weeks, I’m putting together a dedicated N2 site, so any and all utilities/info will be huge.RacingAC, the paintings are very beautiful! Did that upscaling and downscaling worked? At IWCCCARS there is a tool to "automatize" the ratings that still works. I just needed to download a program that runs 16bit applications on Win10 64bits.
It's cool to see NR2/99 getting even more love. The initial trilogy and Legends has a soul of its own that are very enjoyable, and the NR2/3/Legends spotters still echo in my mind even after more than 20 years!
Someone posted on the ICR2 forum some lost carsets for the NR1 from 1994 to 1996, and someone even posted a file to include in cars.dat that increases the draw distance of cars when viewed from afar, car lod, I think is the correct name.
Also, I'm a fan of Indycar Racing 1. How cool would it be if there was some way to increase the draw distance of the ICR1...
Haha! Great resources here.I signed up to the forums here now too.
Yeah that wrapper is still low-key. Planning an NR2 site, and I want to ask Pavel for permission to use that. It has all of his personal stats/info in it, so I'd have to wipe it all clean, but that shouldn't be a huge hassle.is that steve boobs i see?? [eyes emoji]
good stuff, and thanks for pointing us to the NR99 wrapper from ICR2 that's valuable info.