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Modelling a late 40's

Discussion in '3D Modeling' started by Smoker, Apr 12, 2017.

  1. themodsquad

    themodsquad Guest

    I was just curious. I'm fairly knowledable in the physics department. When I first started modeling years ago, one of my mates who gave me a helping in hand with learning to mod (modeling) he studied and worked with physics in real life. Anyhow, I was just curious.
     
  2. JJ78

    JJ78 Hot Pass Member

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    Let me ask you , as a 3d modeler , does it give you the options to change wheel base of the model? Move Front and Rear wheels closer or further from each other ? I know that wheel and tire is a separate 3d model, do you have options to move it around? Or is it locked to 98 , 105, 110, 112 inches depending on original physics used?
     
  3. themodsquad

    themodsquad Guest

    Yes in any 3d software, I can make the dimensions for a wheel base, height, width, length of a model. For nr2003 everything is modeled using the metric system not in inches. For let's say Heat everything is based on inches. With nr2003, you have to make sure that the model fits inside the collision box. :) From what I know when folks make nascar mod's they base everything off of the original nr2003 cup models. I wish more folks would expand and push the limits of the game even farther. It is possible, but I don't think there are many modelers left in nr2003, who are into what I like to call, (pushing the limits of sims to see exactly how far you can go with the limitations of a game) :) Last guy I knew who pushed this game beyond it's limits was Ian-S, and he did that with modeling tracks, and creating tracks to a whole new dimension. :)
     
  4. JJ78

    JJ78 Hot Pass Member

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    And in regards to collision model? Do you know if people were able to find it or adjust in NR2003? Truly there is no point to make noticeably bigger or smaller cars if the "collision box" remains a 2003 CUP car size. In terms of tires however it is a different story. You can edit tires and wheel base in the physics and that will show on the track with skidmark locations and width.
     
  5. JJ78

    JJ78 Hot Pass Member

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    WOW WOW WOW I take everything back!!! Editing the Wheelbase. Making the car longer. STRETCHES THE HIT BOX!!! People been asking me if there is a hit box anywhere in the code. But I don't look into the EXE code to edit physics. Damn me I should've done more testing earlier before opening my mouth.
     
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  6. JJ78

    JJ78 Hot Pass Member

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  7. JJ78

    JJ78 Hot Pass Member

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    Unless it makes us look like a Bat-Mobile and not the actual "collision box" gets changed. Each tire might have its own collision box and that is what get's moved.
     

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  8. themodsquad

    themodsquad Guest

    Forget about skid marks. Focus more on the actual look of the models ingame. Test it out on different types of mods. From Cup, modifieds, even grab a RC mod, and give it a test run. :) If you need anything just shoot me a message. :) I enjoy tinkering with all kinds of stuff. But most of the time, I don't post about stuff like this on open forums. LOL Have fun digging deeper bud. :)
     
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  9. JJ78

    JJ78 Hot Pass Member

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    Will do .
     
  10. Bill1947

    Bill1947 Admin

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    @themodsquad and @JJ78 you need to start a new thread for this so you aren't hijacking Smoker's late 1940s modeling thread.
     
  11. Smoker

    Smoker Hot Pass Member

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    Concerning the model, I'm glad I'm working with the right wheel base. But it's not clear to me, what tire dimensions are possible to use for the game. What is possible, what is suitable? Do we have to use the same tires as the GN55? In worst case I have to expand the fenders to get the tires in there! :eek:
     
  12. JJ78

    JJ78 Hot Pass Member

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    Can't you edit the tires as well as the 3D model? The skid marks on the asphalt will be as wide as CTS tires , or GNS or whatever 4 original physics you are using. So if your tires are too skinny and the physics are stock. It is not going to match. Here is a sample of oversized skidmarks vs stock tires. But if you are thinking into the future , with modified physics EXE any tire size will work. If possible I would do 2 versions . 1 with stock CTS or whatever tires. and 1 with historically realistic thinner tires.
     

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  13. Smoker

    Smoker Hot Pass Member

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    I'd bet for cts physics, but I'm too less into this. I can change of course everything on the model, but the question is what the game allows. however, your thoughts on this are interesting, it should be as close as possible to the reality. Would you know the certain dimensions of tires/wheels in 1949? Or smth that comes close... I'd like to model that anyway the correct way...
     
  14. JJ78

    JJ78 Hot Pass Member

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  15. JJ78

    JJ78 Hot Pass Member

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    If you would like me to do the research on the dimensions and all that stuff I will gladly do it. As if I am to dial some physics changes to tires or chassis I would need to know what they are anyway. Let me see if I can find something equivalent to GM Heritage Center for Fords.
     
  16. Smoker

    Smoker Hot Pass Member

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    That's very nice JJ78, thanks a lot. And yes, surely much appreciated.
    I could indeed imagine to model this Chevy next, it's 1949, so I guess you got me... ;) the drawings are looking pretty decent and lots of info. Looks already good!
    ps: please change to the newer thread in WIP for next post. Better to have it all together in one thread.
     
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  17. Cody H

    Cody H Hot Pass Member

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    Any update to this? This post got me really excited. ( ͡° ͜ʖ ͡°)
     
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  18. Smoker

    Smoker Hot Pass Member

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    Nope, no updates. The only left is the modeling thread in the WIP section, but sadly nothing concerning a mod.
     
  19. Cody H

    Cody H Hot Pass Member

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    :( If I knew anything about modding I'd be helping with this project right now, unfortunately I don't have any knowledge in that department.
     
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  20. JJ78

    JJ78 Hot Pass Member

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    From what Ive seen it all come down to absence of a working PSG script. Someone has to give you a working PSG script from a working mod. Is that the case? Ive seen guys try to make_a_3do and it always came down to PSG script errors. :(
     
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