Hello. I hope this is the right forum section. I have recently been playing with car modding in Nr2003. Ive used the "rockstar" tools to get a basic car model in the game and driving. Now I am looking to expand it a bit. I was able to locate a .psg script for a COT mod a few years back. I cant quite wrap my head around the scripting to make tire models work. My current tire is mapped to my car paint template and the rubber uses the "slowgdyr" type texture. So 2 objects. I copied the COT script section of the wheels, and named my models accordingly. The .psg errors, and i cant figure out why.
Is there anybody out that can help me with a wheels.3do script or attempt to point me in the right direction to make this work properly?
Thanks in advance.
As far as the car models. Just some local type short track cars. Ran all over the country in different variations, someday my mod may reflect the body styles you see all over the country.
My 1st car model for Nr2003 ended up being right about 3700 polygons with the wheel models (no damage or LODs either) Ill post a couple renders of the model. Sorry I am not capable of fancy renders that some guys around here are, gives ya an idea.
Thanks for any help in advance.
Is there anybody out that can help me with a wheels.3do script or attempt to point me in the right direction to make this work properly?
Thanks in advance.
As far as the car models. Just some local type short track cars. Ran all over the country in different variations, someday my mod may reflect the body styles you see all over the country.
My 1st car model for Nr2003 ended up being right about 3700 polygons with the wheel models (no damage or LODs either) Ill post a couple renders of the model. Sorry I am not capable of fancy renders that some guys around here are, gives ya an idea.
Thanks for any help in advance.