I always get Seattle and Salt Lake mixed up with each other. But note the Day to Night transition in a game from 1999!
Which existing track(s), would you say, need this attention to detail the most? Can you give me specific examples?Honestly, my only complaint about your tracks so far, is the lack if diversity in billboards around tracks, and camera angles, which after Blue Moon, are better than before.
A good number of them have "Indy Japan 300" billboards and such and I think thats really my main issue. I can't name the tracks off hand at the moment.Which existing track(s), would you say, need this attention to detail the most? Can you give me specific examples?
Well considering that this is an arcade racer and I was bumping off the walls a bit in the corners to correct my course, it's probably around a mile and a half if I had to guess based on the estimate that site gave you.I used this site to calculate a distance of 1.26556 miles in 26.8 seconds at 170 MPH.
I'm using duckstation, but how would the model help me get an exact length?Depending on what emulator you're using, you might be able to extract the actual track model and get the size based off of that.
You could import the model as an object, even if just a temporary one with everything mapped to one texture (that you would delete afterwards), and you'd draw the track based on that.I'm using duckstation, but how would the model help me get an exact length?
Since this layout is simple, I'll throw together an alpha real quick, I put the game back to native 4:3 to get what the track map actually looks like here:
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Racing surface appears to be about 12 meters wide or so...
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Pictured above is after about 3 hours of work. Current length is my estimate of 1.5 miles.