Four Corners has a whole ton of city buildings, mostly ripped from GTR2 tracks. AFDelta1 also has a few, as well as BRA Metro (though the track itself causes the game to crash for some reason,) Dubai, and Paris. New York City is also floating around out there, but the links are currently down.I fired up Gran Turismo 2 this morning because I wanted to drive on Tahiti Road again and ended up doing 23 laps... the more I drove around it, the less it seemed like a track I wanted to make, and the more I thought about how much better Rome-Night would be instead, but that's a city circuit. I don't have many 3dos of buildings, and I don't have any flat mips of generic buildings either, which would likely be the solution to making a city-based track for me. I think I may build up Rome-Night without any decoration first and see if I like driving on it, then go from there. However, the only way to drive on the circuit is either randomly through the Event Generator, or for the Super license test time trial, because the track is inaccessible in Arcade Mode.
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Thank you for this information, I will look into this! If I can make actual city streets, then that makes the possibilities expand greatly for what kinds of tracks I can and want to make.Four Corners has a whole ton of city buildings, mostly ripped from GTR2 tracks. AFDelta1 also has a few, as well as BRA Metro (though the track itself causes the game to crash for some reason,) Dubai, and Paris. New York City is also floating around out there, but the links are currently down.
La Colina and Butibamba also have great-looking scenery that might be worth looking into.
Here ya go. Set it up on a burner drive for the time being for anyone who wants it while the links are down.New York City is also floating around out there, but the links are currently down.
I can do this, it'll be part of that track's next update. I'm still working on adding more decoration to it right now though, as well as juggling plans for updates, current tracks, and future tracks.View attachment 105686
This track has iffy camera's, so, if you want ideas on placement, you can go with this. You may have other ideas, but at the same time, if you want an opinion on camera angles, here is mine.
I made several custom mips for Pine Hills, one of the few tracks where I have done so. All the billboards and the texture for the overhead sign between turns 3&4 I put in myself, but the Torocko one I had to make from scratch since it's a fictional sponsor.Some thoughts on the updated Stadium:
-Massive improvement.
-Pace laps work. Pace car not leaving the track at Pit Entrance like it does at Dega not possible?
-Cars run smooth, even at 110%
-Yet to run a race requiring pits, but it all looks great
And now for some thoughts on Pine Hill
-Great track.
-Camera's need work, but thats me.
-I would use the Champion and other Billboards from this track on others to give those tracks variety
-Track looks awesome. You should lok into a Standing Start for the DD2 Tracks.
Would think this is more in line with a high banked Michigan or CaliforniaEver wondered what it would be like if the start/finish line of Daytona was on the back stretch instead of the tri-oval? Enter Sunset Peninsula Speedway, as it appears in Forza Motorsport 1.
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The course is a three-turn superspeedway, measuring at 2.44 miles, or 3.926 kilometers. I'm not sure why I didn't remember it existed until yesterday, but I want to make it! My Xbox isn't working so I'll have to get my references from existing videos, and I'll have to make guesses of the track width and banking.