The website had a goof today. Everyone from Amy's Tracks to my carsets to paints to anything from the past 4 days got dusted. No biggie.Why were your tracks deleted?
I was reading the shout box. That sucks. Sorry to hear that.The website had a goof today. Everyone from Amy's Tracks to my carsets to paints to anything from the past 4 days got dusted. No biggie.
It's alright, I just had to reupload them is all, the annoying part is taking new screenshots for the track download pages though.I was reading the shout box. That sucks. Sorry to hear that.
At least if you're gonna show off the new TV camera's, there's a new opportunity to do so!It's alright, I just had to reupload them is all, the annoying part is taking new screenshots for the track download pages though.
I don't review the tracks yet because you post them as betas, so I expect unfinished work. I know how damaging a bad review can be, so I don't do that for something that should be classed as unfinished. If your looking for criticism, here's my harshest harsh I can throw you:I still don't get anyone telling me what's wrong and what can be improved (other than cameras) since 99% of people who download a track (or any resource for that matter) choose not to review it,
I agree on the custom stuff. You use the same signs on all the tracks. Like, I also suggest mixing it up with new signs and such.I don't review the tracks yet because you post them as betas, so I expect unfinished work. I know how damaging a bad review can be, so I don't do that for something that should be classed as unfinished. If your looking for criticism, here's my harshest harsh I can throw you:
-SLOW DOWN. Your tracks have a huge amount of potential, but most of that potential is thwarted by your innate ability to pump them out like candy. If you were to make it a three day process instead of one day, your track quality would be boosted heavily. Take day one for skeleton work, day two for AI perfection, then day three for decorations. Almost every track of yours looks rushed and incomplete, weather its the AI lines being lazily duplicated for Cyclone (pre-update, haven't tried the bigger version) or just your lack of unique scenery in general. Take your time and really give each track polish, shine, and personal care. Your most agregous case of this has to be Complex String, where not only did you never add any LP lines, but you can also clearly see into the void, a huge nono when making tracks.
-All your tracks feel the same. I really don't know where to start with this one, as its kind of a hard thing to tap into. Long of the short, using other tracks assets isn't a bad thing by any means, but you use the same asset list across the board, giving your tracks a distinct connection. If that's what your going for, great! But would suggest to invest in making some custom wall or track textures.
-Stop releasing BETA, and either update tracks to finished works or upload finished tracks. I want to take a sidestep here and talk about my tracks to I can show by example on why uploading BETAs is not ideal. Three Seven Speedway was uploaded as a complete track, is has some bugs sure, but its extremely polished and had hundreds of hours from my beta testers to catch any goofs I made. Its reception with its high support and volume of downloads made it clear that I had done a good job. Air Base was uploaded as a beta, and it might as well have stayed that way. 90% of complaints about Air Base have been fixed already, yet I keep getting them because no one downloads updates. It also left a bad taste is some people mouths seeing the AI so unpolished. I still get messages about glitches I've fixed months ago. It just creates more problems than needed, and gives you a bad reputation as a track maker when people don't understand they don't have the update version.
I do hope this helps, and that you take this to heart here.
So I'll be honest, a lot of what you said isn't particularly helpful to me. I am well aware of the quality of these tracks when I work on them 6-10 hours and decide they're good enough to be released. I haven't said this yet, so I'll say it now: the number one person these tracks are for is me. The fact that I enjoy driving on them comes first, and I am largely only concerned about that. I release them to the public because someone that's not me may enjoy driving on them too. I listen when people say certain things need to be fixed, and if I agree, I'll add it to my list.I don't review the tracks yet because you post them as betas, so I expect unfinished work. I know how damaging a bad review can be, so I don't do that for something that should be classed as unfinished. If your looking for criticism, here's my harshest harsh I can throw you:
-SLOW DOWN. Your tracks have a huge amount of potential, but most of that potential is thwarted by your innate ability to pump them out like candy. If you were to make it a three day process instead of one day, your track quality would be boosted heavily. Take day one for skeleton work, day two for AI perfection, then day three for decorations. Almost every track of yours looks rushed and incomplete, weather its the AI lines being lazily duplicated for Cyclone (pre-update, haven't tried the bigger version) or just your lack of unique scenery in general. Take your time and really give each track polish, shine, and personal care. Your most agregous case of this has to be Complex String, where not only did you never add any LP lines, but you can also clearly see into the void, a huge nono when making tracks.
-All your tracks feel the same. I really don't know where to start with this one, as its kind of a hard thing to tap into. Long of the short, using other tracks assets isn't a bad thing by any means, but you use the same asset list across the board, giving your tracks a distinct connection. If that's what your going for, great! But would suggest to invest in making some custom wall or track textures.
-Stop releasing BETA, and either update tracks to finished works or upload finished tracks. I want to take a sidestep here and talk about my tracks to I can show by example on why uploading BETAs is not ideal. Three Seven Speedway was uploaded as a complete track, is has some bugs sure, but its extremely polished and had hundreds of hours from my beta testers to catch any goofs I made. Its reception with its high support and volume of downloads made it clear that I had done a good job. Air Base was uploaded as a beta, and it might as well have stayed that way. 90% of complaints about Air Base have been fixed already, yet I keep getting them because no one downloads updates. It also left a bad taste is some people mouths seeing the AI so unpolished. I still get messages about glitches I've fixed months ago. It just creates more problems than needed, and gives you a bad reputation as a track maker when people don't understand they don't have the update version.
I do hope this helps, and that you take this to heart here.
Your second line is the most useful type of advice to me. I got that advice in a review for the track already and was working on fixing that issue, along with a few others I found.I agree on the custom stuff. You use the same signs on all the tracks. Like, I also suggest mixing it up with new signs and such.
Like, I should of said this, but the walls in the banking of Salt Lake aren't leaning like they should. They act like ramps if the car goes into the wall.
You have gotten better, and I think that you should go back to your old tracks, like Capri, and make changes, like the cameras. I'll even make a placement list of where you could place them.