I heard you can use sandbox but I was wondering if you could model a track in blender. If it's just sandbox could somebody link me to a good tutorial? Thanks!
theoretically, would it be possible to use said tracks as render scenes?You can't model the actual track in blender. Actual racing surfaces are all done in Sandbox. 3D modeling programs are good for making the 3dos which import into Sandbox. You can export your track from Sandbox into a 3d program so it makes it super easy to create accurately scaled 3d models for the track as well. Makes it easy to do models such as grandstands or terrain that surrounds the exact shape of a track for example.
Not really, exporting a track from sandbox only exports the track surface data which is a lot of seperated models and it doesn't include anyhting but the racing suraface areas. Other content like texture, trackside objects, etc aren't included. The export feature is really only useful for scaling objects proportional to your track.theoretically, would it be possible to use said tracks as render scenes?
Not really, exporting a track from sandbox only exports the track surface data which is a lot of seperated models and it doesn't include anyhting but the racing suraface areas. Other content like texture, trackside objects, etc aren't included. The export feature is really only useful for scaling objects proportional to your track.
I did a multi-part tutorial on my Youtube channel outlining my own personal working process. I don't think I ever really finished it, and the example track is free to edit at your leisure. Other track makers may work differently than I do.I heard you can use sandbox but I was wondering if you could model a track in blender. If it's just sandbox could somebody link me to a good tutorial? Thanks!
theoretically, would it be possible to use said tracks as render scenes?