How Can I Start Making Nr2003 Tracks?

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NorthRails

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I heard you can use sandbox but I was wondering if you could model a track in blender. If it's just sandbox could somebody link me to a good tutorial? Thanks!
 

Mystical

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You can't model the actual track in blender. Actual racing surfaces are all done in Sandbox. 3D modeling programs are good for making the 3dos which import into Sandbox. You can export your track from Sandbox into a 3d program so it makes it super easy to create accurately scaled 3d models for the track as well. Makes it easy to do models such as grandstands or terrain that surrounds the exact shape of a track for example.
 
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PHANTASMICALITY

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You can't model the actual track in blender. Actual racing surfaces are all done in Sandbox. 3D modeling programs are good for making the 3dos which import into Sandbox. You can export your track from Sandbox into a 3d program so it makes it super easy to create accurately scaled 3d models for the track as well. Makes it easy to do models such as grandstands or terrain that surrounds the exact shape of a track for example.
theoretically, would it be possible to use said tracks as render scenes?
 

Mystical

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theoretically, would it be possible to use said tracks as render scenes?
Not really, exporting a track from sandbox only exports the track surface data which is a lot of seperated models and it doesn't include anyhting but the racing suraface areas. Other content like texture, trackside objects, etc aren't included. The export feature is really only useful for scaling objects proportional to your track.
 

PHANTASMICALITY

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so theres no other way we can extract the missing pieces..?
Not really, exporting a track from sandbox only exports the track surface data which is a lot of seperated models and it doesn't include anyhting but the racing suraface areas. Other content like texture, trackside objects, etc aren't included. The export feature is really only useful for scaling objects proportional to your track.
 

Mystical

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Not from sandbox, it wasnt designed to export every 3d object from a track, just track surface for scaling purposes. Would be far quicker and easier to just scratch make a track scene in blender.
 
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Cynon

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I heard you can use sandbox but I was wondering if you could model a track in blender. If it's just sandbox could somebody link me to a good tutorial? Thanks!
I did a multi-part tutorial on my Youtube channel outlining my own personal working process. I don't think I ever really finished it, and the example track is free to edit at your leisure. Other track makers may work differently than I do.


theoretically, would it be possible to use said tracks as render scenes?

You can use 3dSimEd to do that, but as Mystical said, it's best to recreate it in Blender. There are actual reasons you might want to get the 3d model of a track (I did it on Zanarkand to do the objects that make up the underside of the track, for example) but there's limited real use cases.
 
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Highbank

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It's not easy or simple, time and patience mixed with a lot of hard work learning how to do it right...there are no shortcuts
 

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