Try making a batch file and simply put it on your desktopa way to change spoilers (like ncs22) in game
Try making a batch file and simply put it on your desktopa way to change spoilers (like ncs22) in game
3. Custom Points Mod
Mod: Some hovercraft mod, like F-Zero or Wipeout (Or a combination of the two or something unique in that vein)
Track: Interlagos (and some more South American tracks in general)
InterestingJet Dryer mod. (to sim a rain delay) i think it would be cool lol
This reminds me of the old Codies IndyCar games where under yellow, track vehicles would actually come on track to tow away crashed cars and sweep the surface. Was a nice little bit of immersion I haven't really seen since that would be cool if it were in NR03Jet Dryer mod. (to sim a rain delay) i think it would be cool lol
IIRC In the later Geoff Crammond F1 games, marshalls would appear to clear a stricken car off the track. Shame how much immersive detail these old games have that have been pushed aside in modern titles.This reminds me of the old Codies IndyCar games where under yellow, track vehicles would actually come on track to tow away crashed cars and sweep the surface. Was a nice little bit of immersion I haven't really seen since that would be cool if it were in NR03
Grand Prix 4 was the game. A gameI sometimes play today's days . But there was no safety car in it.IIRC In the later Geoff Crammond F1 games, marshalls would appear to clear a stricken car off the track. Shame how much immersive detail these old games have that have been pushed aside in modern titles.
Does the ASA2004 mod not have the split grill? I was thinking it did but I haven't looked at that mod in a LONG timeA mod I personally would love to see is a USAR Hooter's ProCup mod. Or even a late 90's early 2000's ASA mod with the updated body styles like the Montecarlo that had the split grill opening etc.
Still trying to paint cars for it and from the looks of it I'll keep doing it until the end of (my) days lol. Back then the guy who spearheaded it made all the cars 512*512 for the release. The ones I painted were easy enough to transfer to new templates since I still had the psd's that were 1024*1024. Been working on it on and off and by now the only car from the original release that I don't have in 1024 is the #5 of Beebe (dang Collis on the hood and yellow logo in front of rear tire lol). I've painted a bunch more that weren't included in the release but I know/suspect there are some alternates I know nothing about and for the others remaining there's typically some significant logo I can't tell/find. Worst ones I can think or are the #67 of Brian Allen (dnq 2 races) and Mark Martin, pretty sure I'll never find enough to properly recreate thosehonestly, I have no idea. I don't even think I was aware of an ASA 04 mod
Had this thought for my own fantasy track, if I knew how to make one from scratch. This would be my fantasy intermediate flat track.
Imagine 2 Charlotte frontstretches connected to both sides, with 2 long 1500 feet straightaways for the front stretch and backstretch.
Octagon shaped.
View attachment 134000
First off, THANK YOU for working on it and painting cars etc.Still trying to paint cars for it and from the looks of it I'll keep doing it until the end of (my) days lol. Back then the guy who spearheaded it made all the cars 512*512 for the release. The ones I painted were easy enough to transfer to new templates since I still had the psd's that were 1024*1024. Been working on it on and off and by now the only car from the original release that I don't have in 1024 is the #5 of Beebe (dang Collis on the hood and yellow logo in front of rear tire lol). I've painted a bunch more that weren't included in the release but I know/suspect there are some alternates I know nothing about and for the others remaining there's typically some significant logo I can't tell/find. Worst ones I can think or are the #67 of Brian Allen (dnq 2 races) and Mark Martin, pretty sure I'll never find enough to properly recreate those
I don't know if this track would be better with more or less banking. I'm tempted to say less banking. It's a much more interesting track concept if it's actually octagonal instead of just being a Charlotte clone, because there are a *lot* of Charlotte clones out there -- don't get me wrong, some of them are exceptionally well-made -- but I want to see some more really unique, but still feasible to build in the real world, asymmetrical oval tracks.