2024 Zoom Racing World: Weekly Challenge

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Blitzman

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I have been trying everything I can think of, then jumping on your server and it is still night for me.
Let me try changing something, there are some tracks that do not have the Geo Data right. That can cause that.
one min+

Oh can you go back on and tell me what time it says?
 

C5Volzfan

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Come on in to race tonight! :)
Filling in for Bill.
70's cars at Atlanta.
Search for Delta-Blitzkrrieg if coming in thru CM and do not have it on Favorites. :thumbsup:
Hope to see Yas!
Blitz
Blitz...what's the mod? I don't have it or the cars....neither does Trae.
 

Blitzman

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Did you go thru CM?
I forget whether I had time to setup the "install missing content" deal on those
 

Blitzman

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Actually I found the track and got it ready for the server, re uploading and should be installable from CM.
A few mins still uploading.
 

Blitzman

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OK the track should be downloadable from CM, use install missing content at the bottom. not sure if top one is the same.
working on cars.
You may need to click the Refresh that is near join a few times.


Blitz...what's the mod? I don't have it or the cars....neither does Trae.
 

Blitzman

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Just talked to Trae. We're giving up for tonight....gonna go watch basketball. Maybe we can all get on the same page for next week.
UGH, If I would have known for sure a bit more ahead what was happening.
Now I have it ready.
Give a few mins, cars are re uploading.
 

Blitzman

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I had it ready after a little bit anyway.
Heya John and Trae @C5Volzfan , @Trae00 was hoping you would stay. Have not been racing with yas much anymore. kinda been needing help with some testing things. also.
I had found the cars and got the downloads ready.
Was not CM friendly. The car files confused me Cuz the title has "SCR" but car files have "scn".
The "install missing content" works for that Track and the Cars. I deleted the content off my computer and it got them both again fine from there. The car file is a bit big I guess cuz the data files are not packed.
I will pack them later and re-upload to the server and the download path.
Need to have the install link work for if any changes are made to things it will be right there.

Thought you were going to show up @M_Nesevitch Mick. Been a bit.

Had Jeb and Paul and Ziggy and I on for a bit anyway. Thanks for coming in! @wolfgang18 , @ZiggyM , @Jebrown , @ Me! Har :p

:)
Hope you are doing OK Bill! @Highbank
Peace!
 
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M_Nesevitch

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I still had a week of another league Blitz. Im good to go now though. You wanna run the 70's cars? I assume the track and cars are on the server CM link? I'm not at the game pc, but I'll check it out tomorrow. Maybe we can just plan on running Atlanta next Wednesday night and test it out/work out any bugs, between now and then?
 
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ZiggyM

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My 2 cents - I would recommend not running that mod until some enterprising, motivated and knowledgeable person gets in there and fixes it. That mod, like almost every other 'stock car' mod is not accurate to what it is supposed to represent, most likely using modern Corvette physics. I'm seeing a LOT of numbers matching the ACL TA mod, which tells me that sbh was most likely involved and his habit is to take a model, put it on a corvette and call it 'done'.


Obvious problems with the mod include -
Aero.ini files are the same as the ACL T/A cars, which need(ed) work. Very little, if any, lift or drag.
TOTALMASS=1440 - AC mass is car weight + 165# driver, without fuel so these cars come in at 3175# with driver w/o fuel. 1971 minimum weight was 3800# with fuel (22 gallons) w/o driver so AC weight would be 3830#. These cars are 655# under that minimum, about the weight of a T/A car.
INERTIA=1.84,1.1,4.6 - Not accurate and just so happen to match the ACL TA numbers, again... 1.953, 1.116, 5.217 are dimensions of a 1971 Charger.
MAX_FUEL=135 - Same as the (wrong) ACL TA cars, that fuel tank is 36 gallons. NASCAR and Trans Am maximum fuel cell capacity is 22 gallons so these cars have 14 gallons more fuel than allowed.
Gearbox - Every car uses the same gearbox, 2.00, 1.53, 1.25, 1.00. I have no clue what gearbox that is, those ratios do not match anything I've got on my list of gearboxes from 1962 though 1973. NASCAR required that Chrysler gearbox was used by the Chryslers, the Ford was used by Ford, GM by GM, etc.
INERTIA=0.210 ; engine inertia - this number is smaller than that ACL T/A numbers, which are supposed to be 305 CID, but this is supposed to be a 430 CID so it needs adjusting.
Axle ratios - All use the same and they don't match any rear end I've got from 1962 though 1973 (from a modern Corvette?).
WHEELBASE=2.80 - That's 110"... NASCAR Grand National/Winston Cup was open to car with 115" wheelbase or more. These cars, again, are not 1971 Cup eligible.

I'm tweaking the ACL T/A cars, making 'tunes' using the AC Car Tuner and have one (1) to finish up, will have it done later today. Want to run them? :) I would love to get some feedback and have more eyes on them to find anything I may have missed.

I can then start working on getting the SCL cars done. I started tweaking them years ago, when I first got AC. They will be accurate and unique.

If you really want to run stock cars, I suggest a game that runs stock cars and I know of a server hosting Atlanta at this moments but won't mention it here since this is the Zoom AC thread.

AC is not stock car oval friendly. No wedge or weight adjustments and the tires always seem to be too sticky, causing the car to hop in the corners.

Have fun!!
 
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Blitzman

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I still had a week of another league Blitz. Im good to go now though. You wanna run the 70's cars? I assume the track and cars are on the server CM link? I'm not at the game pc, but I'll check it out tomorrow. Maybe we can just plan on running Atlanta next Wednesday night and test it out/work out any bugs, between now and then?
Heya Mick! Got to come back to this LOL.
Blitz...what's the mod? I don't have it or the cars....neither does Trae.
Heya John, :) @C5Volzfan
Well nobody got together with me or anyone like we used to do to figure what the heck we were doing, and get a good portion of Yas to test the situation so problems can be worked out beforehand.
That is the same thing that would give Bill a headache. I already had one for days(sinus, neck, head) and was having a hard time thinking as the time compressed to not much time till race etc...
I had screwed up the car download link was the problem and did not need to find and upload the cars(which I had restructured to work right) again to the server.
I have not felt that great for at least a week in many ways... felt like pneumonia was trying to take over. Almost died from that already.

I really do not like ovals in anything but NR2003. Why cannot anyone else come close? Oh iRacing guys are finally doing something, but what is that going to cost?
That combo I put up felt a little closer than anything else so far.


Not sleeping well and in crappy mood. :p

Well, sorry for being a bit on the upset side, it will pass. LOL.

Oh, I fixed(I think) the GeoTag on Atlanta, All should be on the same time page if using it from my server if you get it from the "install missing content" Iink.
I need to post somwhere(s), here, race Department. Once I am sure it is right.


All the Kunos tracks have Geo-location information, to keep everyone on the same time situation, so there is less confusion and total frustration, no night and day differential exasperation, keep you from needing a mental vacation. Har. :p
I may go thru and fix some as many of the Mod tracks do not have that info. Layout should show now too.

Need to come back in a bit after I eat and respond to Mick and Ziggy still. :)

Missed you out there anyway John and Trae @Trae00 , and all! Miss hearing all you guys even though it did distract me at times LOL.
Take care!
Hope you are doing better Bill @Highbank
Peace!
 

Blitzman

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I still had a week of another league Blitz. Im good to go now though. You wanna run the 70's cars? I assume the track and cars are on the server CM link? I'm not at the game pc, but I'll check it out tomorrow. Maybe we can just plan on running Atlanta next Wednesday night and test it out/work out any bugs, between now and then?
Heya Mick, :thumbsup:
I left it up for the heck of it. I deleted my Atlanta and the cars to test and it worked fine for me getting them back thru there.
The cars have a lot of data(data is unpacked) so they take a bit longer to download. Track went real quick.
The cars need work, they seem to be all slapped together with the bodies all on the same car basis, but felt less arcade on the oval at least.

They definitely do not pass the Ziggy @ZiggyM standard for any kind of authentic accuracy LOL. :p :)

Well, see what happens, not sure how Bill is doing so need to feel the waters. Get Better Bil Bud Dude!!! @Highbank :thumbsup:
If no one wants to do this then what is the point?

take care there Mick! bang on those drums! :openedeyewink:
Duane
 

M_Nesevitch

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Heya Mick, :thumbsup:
take care there Mick! bang on those drums! :openedeyewink:
Duane
Send me a set of Ludwig Vistalites in random colors and I'll get right down on them! :openedeyewink:

I get carried away thinking about/missing Nascar, then when it gets real and we start contemplating doing it with AC it kinda sucks the fun out of it. Similar to what you and Ziggy say, it's just not setup for oval racing, unfortunately. I saw a youtube of some "Super Late Model" cars running at Hickory or somewhere and it looked kinda fun. But it's still not anything close to NR2003 as far as immersion, reality, rules, ect.. Truth be told it's probably not worth the trouble to do in AC. rFactor2 is probably much better, but not sure it's even close to NR2003 either. 2025 someone is supposedly coming out with a new Nascar game. Maybe it'll be worth a look!

Ziggy mentioned dialing up the TA Legends? Im always down to run those!! Never messed with Car Tuner so not sure what that does. The ones I did we're gearing them toward a series of cars that all performed as close to equal as possible. Unrealistic as far as what the cars did in real life, but equal in a series so you could pick whatever body/year you want and still be competitive. With real life weights and HP in Assetto Corsa the Mustangs run off and hide. The 65 will be in it's own zip code.
 
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