Made these for the upcoming 1.6 release of Gravis City: Industrial Zone 7.
File naming guide:
stoplight4XL -- 4 lights, X cycle, Left turn arrow (4XL)
stoplight4XR -- 4 lights, X cycle, Right turn arrow (4XR)
stoplight4YL -- 4 lights, Y cycle, Left turn arrow (4YL)
stoplight4YR -- 4 lights, Y cycle, Right turn arrow (4YR)
stoplight5X -- 5 lights, X cycle (5X)
stoplight5Y -- 5 lights, Y cycle (5Y) -- this one might be goofed up, but I'm not sure
Set them to use an animation trigger with 100 frames as the length.
1 frame per second is fine, I think light cycles in the US are twice as long (you'd set that to 0.5 frames per second then), but this should be fine so you have a better chance of seeing the light change as you go by it.
X and Y cycle indicate which light cycle. X and Y will never be green at the same time unless the lights aren't going at the same speed. In other words, if we have a 4 way intersection, the X lights would be for going north and south, and Y for west and east.
To align the lights on the stoplight poles, raise them 6 meters off the ground. The texture at the base I think came from Grand Theft Auto: Vice City, but I don't remember.
stoplight_43X and stoplight_43Y are three sets of four lights on each object, specifically spaced out for Gravis City: Zone 7. These might be more useful if you're interested in cutting the number of animated objects down. These ... sort of have an LOD switch on them. The others don't.
I included a crosswalk mip file, intended as a track surface decal, which is also being used on Zone 7.
Either way, have fun with them!
File naming guide:
stoplight4XL -- 4 lights, X cycle, Left turn arrow (4XL)
stoplight4XR -- 4 lights, X cycle, Right turn arrow (4XR)
stoplight4YL -- 4 lights, Y cycle, Left turn arrow (4YL)
stoplight4YR -- 4 lights, Y cycle, Right turn arrow (4YR)
stoplight5X -- 5 lights, X cycle (5X)
stoplight5Y -- 5 lights, Y cycle (5Y) -- this one might be goofed up, but I'm not sure
Set them to use an animation trigger with 100 frames as the length.
1 frame per second is fine, I think light cycles in the US are twice as long (you'd set that to 0.5 frames per second then), but this should be fine so you have a better chance of seeing the light change as you go by it.
X and Y cycle indicate which light cycle. X and Y will never be green at the same time unless the lights aren't going at the same speed. In other words, if we have a 4 way intersection, the X lights would be for going north and south, and Y for west and east.
To align the lights on the stoplight poles, raise them 6 meters off the ground. The texture at the base I think came from Grand Theft Auto: Vice City, but I don't remember.
stoplight_43X and stoplight_43Y are three sets of four lights on each object, specifically spaced out for Gravis City: Zone 7. These might be more useful if you're interested in cutting the number of animated objects down. These ... sort of have an LOD switch on them. The others don't.
I included a crosswalk mip file, intended as a track surface decal, which is also being used on Zone 7.
Either way, have fun with them!