One thing... Or maybe a few LOL With the good old games like Nr2003(and the rest of Papyrus line), as well as stuff like Motor City Online - They wrote the Meat of the program and maybe had sub-modules that were made by someone for a few things like certain sound file handling (,snd files and such), and some Animation and or video clip handling like BiNK (.bnk files and such) some net routines maybe. But the main part of the program was their own code.
NOW most programs use some Game Engine... Unreal, Unity, Madness, and RFactor's base physics and so on. They are working from inside boxes that need to be stacked together mostly now, rather than creating the main box and maybe putting a few other pre-made items(modules and/or routines) in it along with all else THEY created..programming and all.
That is a lot of what has happened I believe.
Peace!
Blitz
NOW most programs use some Game Engine... Unreal, Unity, Madness, and RFactor's base physics and so on. They are working from inside boxes that need to be stacked together mostly now, rather than creating the main box and maybe putting a few other pre-made items(modules and/or routines) in it along with all else THEY created..programming and all.
That is a lot of what has happened I believe.
Peace!
Blitz