Today I am thinking about future updates, and after giving it some thought, three tracks come to mind that I would like to revisit:
Mid-Field Raceway (1.1 update)
- change default setup
- fix missing light maps
- add custom textures to billboards
- add missing wall cap to pit road wall
- change pit stall positions to not be negative
- lower grandstands on top of garages by 3 meters
- remove rumble strips where they do not appear
- maybe look into making the elevation more accurate
- add object to cover bottom of front stretch bridge
- add any more details from the source material I can including new objects
Special Stage Route 11 (1.0 update)
- greatly increase detail and accuracy to source material
- add custom textures where applicable
- add light mapping to tunnel if needed
- rerecord all LPs
Red Rock Valley Speedway (1.0 update)
- greatly increase detail and accuracy to source material
- add custom textures where applicable and fix existing ones
- add light mapping to tunnel if needed, and anywhere else shadows appear
- rerecord all LPs
- raise track height by ~10 meters and move all objects associated with doing so
- remove forest textures from unseen side
- change track horizon and maybe sky
More detailed looks into these updates may follow; I am cross-referencing my existing work and driving around the tracks in-game right now, so stay tuned.
The rest of the day was spent driving around Mid-Field and Red Rock, and I took note of what logos I would need for walls, signs, and billboards for Mid-Field, but for Red Rock, well, the logos are randomly generated every time you load up the track, which makes it difficult to replicate it, so in a way, the way I make it will be the way that only I saw it; it would be different for you if you did it, but the way I am going to texture the walls and billboards is how it was generated for me.
Anyway, I downloaded all the logos I needed for Mid-Field today, and I will create and apply the textures tomorrow.
Found out Complex String is accessible in Gran Turismo 3's arcade mode, so this image will be used for the track shot if I update that track.
I think I may work some texture magic on these signs, I made a mockup of how I'd go about doing that.
The front wall would be its own thing, then I would place another wall behind it, 0.1 meter thickness, with the transparency. One side would have the logos, the other would be plain but have the posts with the transparency.
Mid-Field Raceway (1.1 update)
- change default setup
- fix missing light maps
- add custom textures to billboards
- add missing wall cap to pit road wall
- change pit stall positions to not be negative
- lower grandstands on top of garages by 3 meters
- remove rumble strips where they do not appear
- maybe look into making the elevation more accurate
- add object to cover bottom of front stretch bridge
- add any more details from the source material I can including new objects
Special Stage Route 11 (1.0 update)
- greatly increase detail and accuracy to source material
- add custom textures where applicable
- add light mapping to tunnel if needed
- rerecord all LPs
Red Rock Valley Speedway (1.0 update)
- greatly increase detail and accuracy to source material
- add custom textures where applicable and fix existing ones
- add light mapping to tunnel if needed, and anywhere else shadows appear
- rerecord all LPs
- raise track height by ~10 meters and move all objects associated with doing so
- remove forest textures from unseen side
- change track horizon and maybe sky
More detailed looks into these updates may follow; I am cross-referencing my existing work and driving around the tracks in-game right now, so stay tuned.
The rest of the day was spent driving around Mid-Field and Red Rock, and I took note of what logos I would need for walls, signs, and billboards for Mid-Field, but for Red Rock, well, the logos are randomly generated every time you load up the track, which makes it difficult to replicate it, so in a way, the way I make it will be the way that only I saw it; it would be different for you if you did it, but the way I am going to texture the walls and billboards is how it was generated for me.
Anyway, I downloaded all the logos I needed for Mid-Field today, and I will create and apply the textures tomorrow.
Found out Complex String is accessible in Gran Turismo 3's arcade mode, so this image will be used for the track shot if I update that track.
I think I may work some texture magic on these signs, I made a mockup of how I'd go about doing that.
The front wall would be its own thing, then I would place another wall behind it, 0.1 meter thickness, with the transparency. One side would have the logos, the other would be plain but have the posts with the transparency.
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