NOTE: ICR mod is now available: http://www.stunodracing.net/index.php?threads/icr-mod-discussion-thread.9552/
Preface
I don't usually do this with my projects (actually never in my entire NR2003 modding history) but I am going to be open on this one. Before everyone starts jumping all over the walls let me temper your expectations, please don't make me regret doing this. I am not and will not be the next Cup 2020 mod creator or whatever, if you are looking for an official Nascar Series mod creator I'm not the one to do it sorry. There is a reason why many modders don't publicly reveal their development of work becasue it usually turns into a fight over requests, when is the mod coming out, and people being 'disappointed' like I saw with the SRD NXS19 mod thread over there and I don't want to deal with that. I'll gladly ask a moderator to close and shut this thread down if it gets that.
I am making this open becasue this mod will essentially be a Pandora's box of opportunity and as I build it I would like to show the process as I go along with maybe motivating others to make their own mods. You may not like what I am making but it might allow you to see how a mod can be made and make your own as a result.
So yes, if you have probably noticed the past few days I had been 'testing' mod creation:
The ultimate goal was a proof of concept so I knew how to hopefully make a real mod after I was sure I could pull it off. I am now confident that at this point I am ready to jump in. I know how to get custom models/texture in the game, damage, lods, and custom flap deployment working. Pretty much all of the core stuff. My biggest issues has been the scripting stuff, its my weakest thing when making mods for games. I am very confident when it comes to models and textures and graphics (basically anything visual) but the behind the scenes hookup stuff always has scared me lol.
I want this to be public so others who may be interested in this mod can follow along, provide input, and if/when the time comes help out with testing. So what is this mod all about? Well look below to find out.
Time to make a mod
The International Competitive Racing mod (currently a placeholder name, may change) is a mod directed towards those who like to paint fictionals and also create fictional manufacturer templates. This is pretty much a painters paradise mod as I like to put it where you can create your own series with their own manufacturers with ease having friendly templates and body shapes that allow easy to apply manufacture textures to make whatever you reasonably want for a stock car. Just like I always do stuff I make this will indeed be a fictional stock car mod. I don't know if we've ever had a fictional mod made as many are made replicating real car bodies but that is not the goal with this mod.
I've personally been wanting a mod that allowed easier fictional template creation. Over the years the real life counterpart Nascar series have gotten more complex and focus nose/rear parts towards each manufacturer. As a result it has made it increasingly difficult for fictional series creators to keep trying to shove that Pontiac on a Toyota nose for example:
I tried to get a Pontiac on say the latest cup 2019 mod and kinda make some template but realized if I'm going to want to go back to the days of having the templates look exactly how I want its going to require an entire mod so thats why we are here. Some of my favorite mods to paint on were the default Gen4, BR2012, NXS13, and Gen6BR 15 mods. I pretty much want to bring the fun back to the fictional side of things. I've already made fictional tracks for my series so might as well have a fictional mod at this point too.
Goals of this mod
While I am building this mod I have specific goals I do want to hit, they are after all the ultimate reason I even want to make this mod in the first place.
To get a good idea of the goals for this mod here is a breakdown:
Preface
I don't usually do this with my projects (actually never in my entire NR2003 modding history) but I am going to be open on this one. Before everyone starts jumping all over the walls let me temper your expectations, please don't make me regret doing this. I am not and will not be the next Cup 2020 mod creator or whatever, if you are looking for an official Nascar Series mod creator I'm not the one to do it sorry. There is a reason why many modders don't publicly reveal their development of work becasue it usually turns into a fight over requests, when is the mod coming out, and people being 'disappointed' like I saw with the SRD NXS19 mod thread over there and I don't want to deal with that. I'll gladly ask a moderator to close and shut this thread down if it gets that.
I am making this open becasue this mod will essentially be a Pandora's box of opportunity and as I build it I would like to show the process as I go along with maybe motivating others to make their own mods. You may not like what I am making but it might allow you to see how a mod can be made and make your own as a result.
So yes, if you have probably noticed the past few days I had been 'testing' mod creation:
A MUST SEE on MODING
Modeling a Car and Getting It In Game by Burnout3d Hit Show More there are 2 links 1 all the tools you need that are at the pits 2 Nisbet_3do_Tutorial It 5hr long if you watch it all
www.stunodracing.net
The ultimate goal was a proof of concept so I knew how to hopefully make a real mod after I was sure I could pull it off. I am now confident that at this point I am ready to jump in. I know how to get custom models/texture in the game, damage, lods, and custom flap deployment working. Pretty much all of the core stuff. My biggest issues has been the scripting stuff, its my weakest thing when making mods for games. I am very confident when it comes to models and textures and graphics (basically anything visual) but the behind the scenes hookup stuff always has scared me lol.
I want this to be public so others who may be interested in this mod can follow along, provide input, and if/when the time comes help out with testing. So what is this mod all about? Well look below to find out.
Time to make a mod
The International Competitive Racing mod (currently a placeholder name, may change) is a mod directed towards those who like to paint fictionals and also create fictional manufacturer templates. This is pretty much a painters paradise mod as I like to put it where you can create your own series with their own manufacturers with ease having friendly templates and body shapes that allow easy to apply manufacture textures to make whatever you reasonably want for a stock car. Just like I always do stuff I make this will indeed be a fictional stock car mod. I don't know if we've ever had a fictional mod made as many are made replicating real car bodies but that is not the goal with this mod.
I've personally been wanting a mod that allowed easier fictional template creation. Over the years the real life counterpart Nascar series have gotten more complex and focus nose/rear parts towards each manufacturer. As a result it has made it increasingly difficult for fictional series creators to keep trying to shove that Pontiac on a Toyota nose for example:
I tried to get a Pontiac on say the latest cup 2019 mod and kinda make some template but realized if I'm going to want to go back to the days of having the templates look exactly how I want its going to require an entire mod so thats why we are here. Some of my favorite mods to paint on were the default Gen4, BR2012, NXS13, and Gen6BR 15 mods. I pretty much want to bring the fun back to the fictional side of things. I've already made fictional tracks for my series so might as well have a fictional mod at this point too.
Goals of this mod
While I am building this mod I have specific goals I do want to hit, they are after all the ultimate reason I even want to make this mod in the first place.
To get a good idea of the goals for this mod here is a breakdown:
- - Car body noses and rears will not be super complex shapes which will allow easy template manufacturer creation. Each body will have slightly different shapes (round, flat, etc) so different manufacturers that generally gravitate towards a certain shape will look best on those bodies.
- - Templates will be configurable so layers such as the default manufacturers that are planned to come with this mod can be turned off and replaced by whatever you'd like to add.
- -Mod will resemble a modern Gen6/7 stock car in Nascar Cup/Xfinity series but is not planned to exclusively be an exact 1:1 replica of those design choices (see below for spec details).
- -Mod will have its own features, style, and custom series expectations. This is not a NASCAR mod but an International Competitive Racing (name subject to change) mod which will have its own sticker logo, body specs, rules etc.
- -A mod everyone who likes painting fictionals cars and creating a fictional series can enjoy either online with friends or offline. Those who do like real paint schemes are welcome to recreate those on this mod but this mod is not meant to be a Monster Cup 2020 for example.
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