Hi all! I was just about ready to launch NR 2003 and race at Daytona Beach, but once I skip to the race (having skipped the qually and warmup sessions), I see that the AI cars are bouncing on the track before the pace lap. I tried the old PWF trick (the one where you raise opp. strength), tried adjusting the track grip on the track.ini, and I also tried fielding a deeper roster (because earlier I had like 18 cars on the track). Nothing seems to work. As you can tell, this is what my NR 2003 is looking like right now:
In addition to that, I raced this mod at Daytona and Talladega and the cars seem to run more like PTA cars than Cup cars, achieving some ridiculous speeds. I do also tend to race the Indy Car Series mod quite a bit, and what's interesting is that before this problem came about, I did not make any adjustments to any track, series, or core files at all and I'm still achieving funky results (and I just want to clarify really quickly, I am running this on Windows 10 with XP compatibility mode on, and I am running it as the administrator).
With that said, lots of help would be appreciated, as it seems to be a big issue. Many thanks in advance!
In addition to that, I raced this mod at Daytona and Talladega and the cars seem to run more like PTA cars than Cup cars, achieving some ridiculous speeds. I do also tend to race the Indy Car Series mod quite a bit, and what's interesting is that before this problem came about, I did not make any adjustments to any track, series, or core files at all and I'm still achieving funky results (and I just want to clarify really quickly, I am running this on Windows 10 with XP compatibility mode on, and I am running it as the administrator).
With that said, lots of help would be appreciated, as it seems to be a big issue. Many thanks in advance!