I ran across a video on YouTube some of you may be interested in. It's about baking textures in Blender. For those who like making templates on generic models, this could change the way you work. With the amount of 3d car models available for free online, you can use this process to help you make new templates much faster and make some cool scenes. I didn't make the video, have nothing to do with the guy who made it, I just ran across it, tried it myself and got a very cool result. Don't ask me for help, I'm still learning this stuff myself, lol.
This was my result using FCRD's generic model and my high poly Camry model, I only baked a normal map to test it.
This was my result using FCRD's generic model and my high poly Camry model, I only baked a normal map to test it.