Yea, Daytona is an oval, but not really what I was talking about. Was more looking for info on how the oval "physics" will be, like on intermediate or short tracks. What you'll be able to adjust as far as traditional oval setup changes, like wedge, trackbar, weight distribution, etc. Also the system implementation of caution flags. Will they have full course yellows, how will the grid start and restart? Pace laps, double file, all that kinda stuff. Im sure Daytona will be fun, but just about any physics can run around Daytona. Getting the cars to handle around say, Darlington or Dover or Martinsville for instance, is a totally different animal.. Hope they put in some effort and try and pull it off though! I don't care if the cars are called "stock cars" and the tracks are "Pennsylvania and Tennessee", I'd just like to see a modern "Stock Car Racing" sim that we can play online with updated graphics AND proper physics, rules, etc. Guess we'll see.. (I've decided not to hold my breath though)