2 questions regarding rfactor

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Umatbro

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Oct 28, 2019
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1. Where can I find templates for Evomonkey's Super Touring mod?

2. I installed the CART 1992 skinpack from RaceDepartment but the cars don't appear in the game. Can anyone help?
 

The_Tigg

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1. use Google, if there's one out there she will know.

2. The thing about rFactor is almost every mod file system is different then the other, some mods have car files with all it's skins in each folder, some mods have them all in one folder and some mods have separate folders for skins and some mods have folder upon folder upon folder.

Someone in here may have the mods you're asking about and know the answers without you have to do the leg wok to figure it out. I don't.
 
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Lastlap

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1.

Some mods don't come with templates.

It might be a case of making one yourself.

Using MAS, extract the body, hopefully the body_S to use as shading. Multiply/Overlay for shading/highlight. Crop the car parts where needed and then redraw the bodylines etc

I did this for the TS020 mod making my own template:

EATxkmj.png

ReScin2.png

ZXtBX6Q.png


What's great about rF1 you can add files to your own car/team folder that the game will read instead of reading from the MAS file.

@Umatbro These? https://www.racedepartment.com/downloads/old-templates-for-super-touring-reloaded-98-seasons.3047/
 
Last edited:

Umatbro

Well-Known Member
Hot Pass Member
Oct 28, 2019
3
18
1.

Some mods don't come with templates.

It might be a case of making one yourself.

Using MAS, extract the body, hopefully the body_S to use as shading. Multiply/Overlay for shading/highlight. Crop the car parts where needed and then redraw the bodylines etc

I did this for the TS020 mod making my own template:

EATxkmj.png

ReScin2.png

ZXtBX6Q.png


What's great about rF1 you can add files to your own car/team folder that the game will read instead of reading from the MAS file.

@Umatbro These? https://www.racedepartment.com/downloads/old-templates-for-super-touring-reloaded-98-seasons.3047/
1. Is that enduracers classics?

2. Those templates are for Race07, not rFactor.
 
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The_Tigg

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1. Is that enduracers classics?

2. Those templates are for Race07, not rFactor.


Back in the day, the same mod would be put into GTL, GTR2, the Race Series(whole other thread if you want that explained),Automoblista and rFactor simple put because they all used the GMotor 2 engine, I've used the same skin for a MX-5 mod all the way up to rFactor 2.
 

Umatbro

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Oct 28, 2019
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18
Back in the day, the same mod would be put into GTL, GTR2, the Race Series(whole other thread if you want that explained),Automoblista and rFactor simple put because they all used the GMotor 2 engine, I've used the same skin for a MX-5 mod all the way up to rFactor 2.
Like you could drag and drop a GTR2 mod into rFactor?
 

The_Tigg

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It's not quite that simple, the coding is differnt, the core is the same, but everything else is different. Simbin sims actually used everything that was in the gaming engine where the other companies didn't. Simbin's actually having rain is the big differance. There was a program that wasn't free out there that with some work from the user would in fact convert stuff back and forth, it was availible threw the UD Pits, but they're gone now and I don't remember the name of the program anymore.
 

The_Tigg

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The program that converts tracks from one sim to another is called Simed, the name just popped in my head and as far as I know it was only avalible at the US Pits which is gone now.
 

Highbank

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I must apologize, I was thinking about moving from GTR2 to another title GTL
 
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The_Tigg

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Good job bud! Now learn it and acomplish something, it'll make you feel great! It looks like their forums are gone and that's where support was...
 
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Lastlap

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Seems I might have been wrong about some of the templates.

The Vauxhall Cavalier template doesn't match the rF 1.6+ mod model... o_O
 

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