Tweak: mechanical failure rate

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Thugsrook

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Mar 20, 2023
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you can adjust the mechanical failure rate to be more realistic for any racing era.

in your papy_ai.ini file the line you're looking for is,
mechanical_failure_chance = 12.0

ballpark numbers are,
1990s = 20
1980s = 34
1970s = 47
1960s = ?
no failures = 0

:)
 

Thugsrook

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Hot Pass Member
Mar 20, 2023
214
33
yes, but that is basically an individual by % breakdown of mechanical_failure_chance.

altering the mechanical problem chances should be self explainitory. (more tire blowouts, less oil leaks, etc)

i think the main point of altering mechanical_failure_chance is on track blown engines. especially the further back in time you go the more blown engines there were.
 
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Thugsrook

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Hot Pass Member
Mar 20, 2023
214
33
if anyone wants to discover for themselves what the attrition rate truely was for whatever era they are interested in... check the race results at racing-reference.

oh, and for iroc my ballpark # is 3.
 
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MeandMe

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Jan 23, 2019
138
33
you can adjust the mechanical failure rate to be more realistic for any racing era.

in your papy_ai.ini file the line you're looking for is,
mechanical_failure_chance = 12.0

ballpark numbers are,
1990s = 20
1980s = 34
1970s = 47
1960s = ?
no failures = 0

:)
Kind of discovered this already on my own. Good your letting others know too I guess. `15`
 

Thugsrook

Well-Known Member
Hot Pass Member
Mar 20, 2023
214
33
Kind of discovered this already on my own. Good your letting others know too I guess. `15`
yup, not new, its old stuff, but forgotten to time.
(i post as many tweaks as i can remember here for the newbs)

possible testing method (if you want extreme accuracy)
run an ai only race on the proper track with the proper mod and the proper amount of cars.
compare the race results to racing-reference. see how many DNF and what they DNFed from. adjust from there.

:)
 
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ZiggyM

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Hot Pass Member
Jun 5, 2017
991
93
Here are the numbers I use for the GN69/70 mods. Numbers are from mechanical DNF's with a bit of guesswork thrown in for 'problem' chances.

Your results may vary.

mechanical_failure_chance = 45.0 ; chance in 10000 (!!) per ACTIVE AI car for induced problem/failure each interval

suspension_problem_chance = 12.0 ; % chance any problem involves suspension problem
tire_problem_chance = 3.0 ; % chance any problem involves tire problem
fuel_system_problem_chance = 1.0 ; % chance any problem involves fuel system problem
engine_problem_chance = 19.0 ; % chance any problem involves engine problem
brake_problem_chance = 1.0 ; % chance any problem involves brake problem
suspension_failure_chance = 2.0 ; % chance any problem/failure involves suspension failure
tire_failure_chance = 2.0 ; % chance any problem/failure involves tire failure
fuel_system_failure_chance = 1.0 ; % chance any problem/failure involves fuel system failure
engine_failure_chance = 38.0 ; % chance any problem/failure involves engine failure
brake_failure_chance = 4.0 ; % chance any problem/failure involves brake failure
fuel_leak_chance = 1.0 ; % chance any problem/failure involves fuel leak
coolant_leak_chance = 8.0 ; % chance any problem/failure involves coolant leak
oil_leak_chance = 8.0 ; % chance any problem/failure involves oil leak
 

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