Memphis Pit Road Stalling

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tjoravec

Well-Known Member
Hot Pass Member
Apr 7, 2021
16
8
tyleroravec
Hi everyone, I was wondering what value in the track.ini I have to change to fix an issue I've been having with the original Memphis Motorsports Park track on NR2003? Any time the AI pit together, like 5-6 cars will go too far while entering their pit stalls, like moonwalk back into their stall, and then tow and sit on pitroad for like 3 laps. It's always cars who start near the front too so it really kills my vibes whenever I use this track. Any help would be great! :)
 

Ceej

Well-Known Member
Hot Pass Member
Mar 26, 2017
276
53
The first thing I try when I have issues like this is to copy over the AI stall entry values (whose exact names escape me because I'm away from my computer and cannot pull them up) from a vanilla Papyrus track.
 

Riviera71

Well-Known Member
Hot Pass Member
Jan 19, 2022
254
63
The lines to look for are in the [ pit_lane_0 ] part of the ini.
begin_stall_entry_offset = 18.0
begin_stall_approach_offset = 40.0

(taken from the Noonan conversion of Myrtle)
The numbers are distance before the pit stall in meters and with how the tracks are built meters in curved parts aren't quite the same as in straight parts so it's about finding a happy medium where the cars pitting in a curved part doesn't moonwalk and the cars pitting on the straights doesn't run through other cars pitstalls. Don't go too crazy to begin with, increase both (although I think entry offset plays a bigger role) with something like 2 meters and see what it does.
Another line you could play with is
slow_pit_line_dlat_offset = 0.0
Setting it to 1.0 makes the cars move 1 meter closer to the pitstalls before pitting so it could help them find their stall in time and not get dragged in. This depends on how wide the pit road is, if it's narrow it's better to keep it at 0.
After that it's trial and error and some foul words :D
 
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