Mainback 2021-2023

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casssp

Well-Known Member
Hot Pass Member
Jul 28, 2017
61
28
I know we like extreme realism, and I like it too. However, I went back to my idea of making mainback.stp using the game engine itself, and I added some samples.

Yes, I know that I used Daytona 70 and the graphics are not top-notch, in the first case it was the best track I could get to get a complete overview, and in the second case it's because I use a 2011 computer at the moment. It's also because of those things written at the bottom of the main menu, so it fits well.

Edit: I accept suggestions for better tracks for this.

2021.jpg
2021
2022.jpg
2022
2023.jpg
2023
 
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casssp

Well-Known Member
Hot Pass Member
Jul 28, 2017
61
28
@casssp Looking at that first Daytona shot, did the cam change work for you?

Yes, changing the .cam file worked. What happens is that it ends up having a "wall of grandstand" look, and I ended up not liking it because it looked polluted
(the picture result is just above with same angle). The others pleased me a little more, Watkins for example. I made a Disney one (awesome work WKC!) and it looked cool despite having cut 10 cars on the right side. Please ignore the lines on the track, it was just a quick test... Also ignore the fact that I use trucks everything, it's just to game load faster for testing purposes.

Edit: the funny thing is that I ended up discovering tracks builders that I didn't know about, like Area 23 tracks and TMB tracks.


test.jpg
 
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CAkin24

Member
Hot Pass Member
Oct 23, 2016
62
13
Why not try using FreeCam? You can literally adjust and angle the cameras any way you'd like.
 

casssp

Well-Known Member
Hot Pass Member
Jul 28, 2017
61
28
Yes, I will probably continue with freecam although I won't be able to place them all at exactly the same angle.
 

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