Looks like a base I'd create a tiling polygon texture. Then in 3D Coat use the texture as a custom material to paint it on so it tiles perfectly across the UV seams of the model. Then add the red gradient on the rear.
Looks like a base I'd create a tiling polygon texture. Then in 3D Coat use the texture as a custom material to paint it on so it tiles perfectly across the UV seams of the model. Then add the red gradient on the rear.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.