I have to admit a mistake I made with Sunset Peninsula, when I was making the track, I used a 16:9 screenshot of the game that had an image of the track map, games back then were all standard definition with a 4:3 ratio so my track is stretched out and is essentially an entirely different track because of that. When I made my track map for Speedway Blvd. I took this into account and put the game to its original aspect ratio before taking my reference screenshot.
In other news, my hiatus is just a hiatus, and not cause for the start of a Series IV of tracks with me. I still sometimes think of my work on tracks and when I get an idea I type it out into my text document associated with them. Today I'm randomly looking into making a track based on Willowdale 1 or 2 from Ford Racing on the PlayStation.
I would make the turns before and after the front stretch banked like a speedway but keep the bottom half of the track as a road course. The screenshot of High Speed Ring I posted before will still contribute to an update for said track, and I'll have to fire up Gran Turismo 4 again and pay close attention to add more detail. I still have to find a suitable bridge for the section that goes over the lake.
As for the update on Deep Forest I teased before, I have put a little more thought into it, and I will narrow the racing surface significantly because I think I made it way too wide and it sticks out to me like an eyesore every time I drive on it.
I'm still having the same issue as far as Rome-Night goes, I can't find the effort within me to decorate the track at this point in time. The task seems so overwhelming to me that I keep putting it off, remembering that this is just my hobby, not my job. To a lesser extent, this applies to Blue Moon Bay as well, but one day I will add the additional detail I spoke of to that track.
I hope anybody following my work appreciates this update anyway, and thank you for your continued support.