Kitsuneamy's Showroom of Tracks, Paints, and Decals

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Jonny683

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Jan 5, 2017
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Nice.

Also, I'm liking the new camera angles, except on Shooting hoops, the camera positions have shots blocked like the S/F Line but the crowed and certain areas by trees.

But you are making progress and that's important!
 

KitsuneAmy

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Sep 28, 2020
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Nice.

Also, I'm liking the new camera angles, except on Shooting hoops, the camera positions have shots blocked like the S/F Line but the crowed and certain areas by trees.

But you are making progress and that's important!
I can release a quick little hotfix for the cameras.
Also now that I know how to make them, I will try to include custom cameras on every track from now on.
 

Jonny683

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Jan 5, 2017
149
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1170658800_494913_1533294862_sumario_normal.jpg
Take your time. It's a learning process, so keep at it.

Above is my opinion, some places you can put Camera's for TV2 if you want.

Turn one would have a nice oncoming shot, then some nice sweeping shots opposite side of the track.

Then another off turn 1/2 into the kink and the another head on that transfer into following the car around the corner, as another camera catches the car off the 2nd left hander.

Another camera in the last left, as one camera picks up the car at the end of the straight and then follows it around the corner, then the next camera gets the car doing down the main straight.

The last camera would have maybe at the S/F or at least close enough to look under the bridges.

Maybe a nice speed shot here and there are other ideas.

Not saying you should listen to me, but it's an idea.
 

KitsuneAmy

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Sep 28, 2020
872
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View attachment 94910
Take your time. It's a learning process, so keep at it.

Above is my opinion, some places you can put Camera's for TV2 if you want.

Turn one would have a nice oncoming shot, then some nice sweeping shots opposite side of the track.

Then another off turn 1/2 into the kink and the another head on that transfer into following the car around the corner, as another camera catches the car off the 2nd left hander.

Another camera in the last left, as one camera picks up the car at the end of the straight and then follows it around the corner, then the next camera gets the car doing down the main straight.

The last camera would have maybe at the S/F or at least close enough to look under the bridges.

Maybe a nice speed shot here and there are other ideas.

Not saying you should listen to me, but it's an idea.
Thanks for your input. I could tinker with this idea and see if I like how the result looks.
I reuploaded the track with TV1 fixed for now.
5:13 am update: Implemented the custom TV2 camera and reuploaded the track again.
 
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Jonny683

ZRW Alum
Hot Pass Member
Jan 5, 2017
149
63
Thanks for your input. I could tinker with this idea and see if I like how the result looks.
I reuploaded the track with TV1 fixed for now.
5:13 am update: Implemented the custom TV2 camera and reuploaded the track again.
Oh cool, I'll check that out as soon as I can
 

KitsuneAmy

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Sep 28, 2020
872
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I think I could make Stadium from Destruction Derby Raw in the future, it's the track from that game that looks like stock cars could actually race on it comfortably.

1613519292462.png1613519364117.png

Though I have no approximation on track length. I think I would put the pits on the inside of the track somewhere, and the S/F line in the same place it's located in-game. I would have to learn how to do progressive banking as well because this track has a lot of it, being flat on the left side and almost 90 degrees on the far right.
 
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KitsuneAmy

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Sep 28, 2020
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That derby track I made is gonna be the bane of my existence. People expect to be able to do races on it... What should I do?

Anyway the only NR2003 related stuff I did today was testing/observing on Mid-field and I already have a short list of fixes to do. Oh, and I made the first baby step on Lakeshore but I don't wanna do any more today.

5:48 am update: made the course logo... good night.

1613537096024.pngLakeshoreLogo.png
 
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Jonny683

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Jan 5, 2017
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The way I see it, Derby Tracks are better online than off, so just turn off flags and go nuts. Do what you think is best.
 

KitsuneAmy

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Sep 28, 2020
872
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The way I see it, Derby Tracks are better online than off, so just turn off flags and go nuts. Do what you think is best.
They are pretty much not meant for AI at all since they get confused on level crossovers and spin out. Bonecrusher even has in its miscellaneous info to not do AI races on it. There isn't actually a way to turn off black flags, is there?

1613552845344.png

I've never played NR2003 online, I want to though.
I put together a season that has all my tracks I've made so far on it, I wonder if anyone would be interested.
 
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KitsuneAmy

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Sep 28, 2020
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Last edited:

Jonny683

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Jan 5, 2017
149
63
Yyyeaaaaahhhh... that's not happening.

But this is what is happening:
The white part is marked as water... which I don't have a texture for yet, but the course layout and pitstop are finished. Banking and elevation are not going to be fun to make for this track. Hence why I procrastinated 4 days...
View attachment 95133
Can't wait to wreck into the ocean/lake!
 

Thunder98

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Jul 31, 2016
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There aren't very many options as far as water textures go, but this is one that was used in Daytona tracks of the past.
 

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  • water.zip
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Jonny683

ZRW Alum
Hot Pass Member
Jan 5, 2017
149
63
Had to google to check out Lakeshore. The memories of this game!


Also found other tracks

Arkansas Speedway

Seattle Motorsports Complex
 
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