Kinda self-explanatory: What are some mods/tracks you'd like to see made for NR2003?
I did a few threads like this over on the Ernhrtfan Racing boards. I see that there are some talented modelers and track builders on this website, so I'm creating this thread in the hopes that someone might fulfill something listed in this thread.
Anyway, here's my personal wishlists:
I did a few threads like this over on the Ernhrtfan Racing boards. I see that there are some talented modelers and track builders on this website, so I'm creating this thread in the hopes that someone might fulfill something listed in this thread.
Anyway, here's my personal wishlists:
-Monza. I've been begging and pleading for a modern version of this track to be made for NR for the longest time. I even attempted on my own to do so a couple times to no avail. In my opinion, the GPL conversions available are not only outdated and inaccurate, they're also really ugly. NR could use something better.
-Devil's Canyon, from the EA NASCAR games. I remember racing on this track as a kid and being amazed by the scenery. I also remember making multiple threads on NNRacing circa 2009 asking for this track to be made, until it reached a point where people got fed up with me asking and flamed me for it. But still, eight years later, I'd like to see this track made. I would imagine that making .3DOs for all the rock formations on that track would be problematic, though.
-Speedway Blvd., also from the EA NASCAR games. I had fun driving on the roads surrounding the Daytona International Speedway, and I think this track could be feasibly done for NR. Though it might be something of a frame killer, I imagine.
-Rainbow Road, from Mario Kart 64. This was another track I'd attempted to make on my own for NR, but I got stuck on the elevation changes so I never finished it. Since this track was made for Assetto Corsa, I think it could similarly be made for NR, though from what I've been told, the upward spiral that track has might pose a problem in NR. I don't see why it would though, Green Valley 540 seems to handle it just fine...
-Complex String, from Gran Turismo 3. It's the mother of all technical courses. I don't think this would be too difficult to do as it is a pretty flat and featureless road course, it's more cornering-intensive than anything. I certainly think it would be interesting to see how well it translates to NR, seeing as how it's been made for GPL and rFactor.
-The Meadowlands Grand Prix circuit, using either of the two configurations that were used when CART ran there. Until Formula E runs in New York City this summer, this has been the closest any major racing league has gotten to a race in the city. I actually live about a half an hour's drive from the Meadowlands, so naturally I'd like to see this course become a reality in NR.
-Occoneechee Speedway and Asheville-Weaverville Speedway. I've grouped these together because I'm including them for the same reason: They both served purpose during NASCAR's formative years. And since we have a 40's NASCAR Modifieds mod in the works, I figure there should be a new track to accompany that mod's release.
-Some manner of board track, like the old, high-banked tracks made out of wooden planks in the 1920's, purpose-built for motor racing. In NR, this type of track would probably be nothing more than a goof track, but there's no reason not to make a track like this either.
-Devil's Canyon, from the EA NASCAR games. I remember racing on this track as a kid and being amazed by the scenery. I also remember making multiple threads on NNRacing circa 2009 asking for this track to be made, until it reached a point where people got fed up with me asking and flamed me for it. But still, eight years later, I'd like to see this track made. I would imagine that making .3DOs for all the rock formations on that track would be problematic, though.
-Speedway Blvd., also from the EA NASCAR games. I had fun driving on the roads surrounding the Daytona International Speedway, and I think this track could be feasibly done for NR. Though it might be something of a frame killer, I imagine.
-Rainbow Road, from Mario Kart 64. This was another track I'd attempted to make on my own for NR, but I got stuck on the elevation changes so I never finished it. Since this track was made for Assetto Corsa, I think it could similarly be made for NR, though from what I've been told, the upward spiral that track has might pose a problem in NR. I don't see why it would though, Green Valley 540 seems to handle it just fine...
-Complex String, from Gran Turismo 3. It's the mother of all technical courses. I don't think this would be too difficult to do as it is a pretty flat and featureless road course, it's more cornering-intensive than anything. I certainly think it would be interesting to see how well it translates to NR, seeing as how it's been made for GPL and rFactor.
-The Meadowlands Grand Prix circuit, using either of the two configurations that were used when CART ran there. Until Formula E runs in New York City this summer, this has been the closest any major racing league has gotten to a race in the city. I actually live about a half an hour's drive from the Meadowlands, so naturally I'd like to see this course become a reality in NR.
-Occoneechee Speedway and Asheville-Weaverville Speedway. I've grouped these together because I'm including them for the same reason: They both served purpose during NASCAR's formative years. And since we have a 40's NASCAR Modifieds mod in the works, I figure there should be a new track to accompany that mod's release.
-Some manner of board track, like the old, high-banked tracks made out of wooden planks in the 1920's, purpose-built for motor racing. In NR, this type of track would probably be nothing more than a goof track, but there's no reason not to make a track like this either.
-A late 70's NASCAR Winston Cup mod. The 1970's is already woefully under-represented in NR2003, it could use some sort of representation. I think if you put a spoiler on the existing Hobby Stock mod by Bullring, and maybe make a few minor aesthetic changes, you might actually have a passable supplement for this mod. I can't be the one to convince the BR guys to do it, though.
-A vintage Roadster mod, akin to the front-engine cars that ran in the Indianapolis 500 and in Grand Prix racing through the 1950's and early 1960's. Could have a lot of variability with this mod in that regard.
-A completed NNC07 mod. Okay, granted this mod was only in its beta when it was released, but I'd like to see what the finalized version of the mod would have looked like. 2007 was the season that introduced me to NASCAR, so naturally I have a special fondness for this mod.
-A vintage Roadster mod, akin to the front-engine cars that ran in the Indianapolis 500 and in Grand Prix racing through the 1950's and early 1960's. Could have a lot of variability with this mod in that regard.
-A completed NNC07 mod. Okay, granted this mod was only in its beta when it was released, but I'd like to see what the finalized version of the mod would have looked like. 2007 was the season that introduced me to NASCAR, so naturally I have a special fondness for this mod.
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