I had a good time fixing up Super Speedway, so I was thinking about my other tracks that need the same done to them, and one that came to mind was Sunset Peninsula, I think that would would be easy to fix, likely easier than Super Speedway even because the only issue with the layout is that I accidentally had a 16:9 reference of the track when it was supposed to be 4:3. However, I didn't finish decorating that track, so I downloaded an Xbox emulator to play Forza Motorsport since I don't own a physical Xbox console anymore. I took a drive around it yesterday and noted all the logos on the walls and billboards around the track, I'll start to gather materials for that at some point soon.
Also, while looking through the tracks in this game, I gained some interest in potentially making Tokyo Circuit. That's another city course, but if people are fine with how Seattle Circuit turned out, then I guess it's fine if I take a crack at it. It looks potentially more complex though, like I would need a lot more unique objects for the track that I would have to either find or substitute.
Next day - April 2, 2024:
Today I resized the track map and put it into Sunset Peninsula to rebuild the track with, and that includes moving everything into new positions, fun. I also changed the track shot for Sunset Peninsula, Stadium, Motorland, Beginner Course, Test Course (GT4), and High Speed Ring, and made shots for Autumn Ring, Desert Super Ring and Falcon Wing Circuit A, and if I make Tokyo Circuit, the picture above will be used as that track's shot.
Also, driving on Stadium again briefly, I totally forgot to put in the billboards on that track when I first made it, then didn't even think about that when I updated it. Oops. I made the missing stuff and they'll go in when I get around to it.
I changed my mainback for the game using a template and now one more aspect of the game has been GT3-ified, the main menu, the copyright screen, the music, the sound effects, and some of the tracks are now all based on Gran Turismo 3.
Just fixed another instance of unfair AI tire wear in track.ini, this time for Seattle Motorsports Complex. I still need to make the garages green on that track... and I want to change the ground to pitch black.