1. Mod: The vintage 1970's modifieds (Pintos, Vegas, Gremlins, Coupes) I helped my friend Dave develop these models for NASCAR Heat, but unfortunately they are not compatible to be made for NR2003.
2. Track: I guess any of the ones that are currently on our To-Do List at Project: Short Track.
But specifically, there is a lot of buzz about seeing Riverhead Raceway made for NR2003. It's a tight 1/5 miler in New Jersey that hosts the WMT twice a year and is currently under production at PST.
3. A Thing I Wish I Had In NR2003: Automatic dynamic lighting affects for both day and night environments. One of the very hardest things to accomplish in building tracks for NR2003 is creating realistic lighting and shadow effects not only on the ground, but all objects as well. Currently we have to "try" to create all of those effects manually and that is difficult at best. When I look at what is possible in the tracks for Assetto Corsa and iRacing (and even NHE for that matter), it makes me so envious. If we had that in NR2003, the level of realism and immersion would increase significantly.