WinmipV2.16 Issue

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OneToughCustomer

Well-Known Member
Hot Pass Member
Nov 5, 2017
282
63
Ahh I've encounted an issuse with winmip that idk how to fix it but when I make a scheme I cant import a crew tga or bmp but strangely I can export an existing one and it has worked before.
 
J

Jaman Smith

Guest
Try using another piece of software. If you're talking about painting use GIMP or something. Otherwise, I don't know...
 
J

Jaman Smith

Guest
I only use WinMip when editing tracks, which personally I have issues with. I paint a car in gimp. Copy/paste a .car file in Series folder (I.e. Copying Tony Stewart [br13_t_stewart.cup.car][u must rename the .car file, I.e br13_t_stewart2.cup.car] and pasting a paint scheme ingame
 
J

Jaman Smith

Guest
One thing that I had wrong when making .mips is that the sub-lm has to be 0. idk if that works for .car files but it should be on the winmip image screen
 

OneToughCustomer

Well-Known Member
Hot Pass Member
Nov 5, 2017
282
63
One thing that I had wrong when making .mips is that the sub-lm has to be 0. idk if that works for .car files but it should be on the winmip image screen
thats what I was referring to when i go to that screen I can't import any pitcrew template to the .car image window anymore
 

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