The Random (WIP) Screenshot Thread

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Lastlap

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@Mopar Oh, that not something I would consider an issue. At least your attempting to make a template. ;)

There will always be a V1.5, V2.0, V3 etc

But some re-releasing templates that were meant to be updated with the wrong logo still on there etc was point I was trying to make.

People should want more, expect better.... instead of some of the stuff that gets put out there.

If you can't find it or don't like it.... make it. :)
 

Lastlap

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MY oh MY oh MY

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WIP '98 The Winston
 

Cummins07

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Nice work there @Lastlap. :thumbsup:

I've had a really tight schedule, so the only time I get to update the Ram is after work around 10-12 at night. Today I have some more time.

OCD kicked in real fast, LOL. Redid the front grille, made sure the chrome was even on both sides. No more eraser marks like on the previous one, LOL. Maybe it needs some foglights?

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Redid the rear taillights and shading too. I could add the Rebel-style taillights to the truck. They have a black center.

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It still needs a stoplight above the 'DRIVER' banner and rear emblem. I feel like I am missing something else too, just don't know what it is. Do ya think it's missing something? I think the rear shading looks a bit wonky...
 
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SprintRacer92

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92ryan67a
I've been kind of lip-tight and radio silent across all forums, but in my free time I've been chipping away at a very basic beginners track making video series. Its about 3.5 hours of video so far and I haven't even gotten to visual stuff like 3do placement and track screens.

showcase.PNG

I'm sure there's millions of errors or me doing something wrong, but hey, figured I could at least do something to help bring people into track making.
 

Bacs

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I've been kind of lip-tight and radio silent across all forums, but in my free time I've been chipping away at a very basic beginners track making video series. Its about 3.5 hours of video so far and I haven't even gotten to visual stuff like 3do placement and track screens.


I'm sure there's millions of errors or me doing something wrong, but hey, figured I could at least do something to help bring people into track making.
Having hit a snag with Boise International after getting it functional for arcade testing session, I'll be looking forward to this series when it is made available.
 
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DaleTona

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Dodge Charger Front B.png
Now moving on to the Dodge Charger, once again, most of this is scratch made except for some small details such as the valence, side skirts, spoiler, fuel filler, roof parts, and window detailing.
 

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  • Dodge Charger Front A.png
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DaleTona

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Dodge Charger Rear A.png
Finished the rear as well. The Dodge doesn't have as much shading lines as the Toyota, as the former has a smoother shape compared to the latter. BUT this does mean make 2/4 is complete.
 

Mystical

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I've gotten back into track making, after making my ICR mod and having to create models via PAS and psg scripting it opened the door for my 3do's with tracks to be better than ever. Pretty much going forward any new tracks I make I call them 'next generation' as I am able to make the 3do's the 'true ' way via makea3do.exe. 3DSimed3 is still a good way for anyone that cannot do it the intended papyrus method but my 3do's are now going to be the most performance friendly and high quality as a result. With new texture technology with 3d paint programs like 3d coat that I've learned since my last track coupled with psg incorporation its allowing me to have built in LOD's, population state switches, and track session switches (example test session to race day changes with a 3do).

I'm not willing to show the actual track (like to keep it a secret) but its already got raceable AI and I'm just in the art phase making and placing 3do's and decals around. Here is one of the new 3do's the start finish stand with its level of LODs for farther away distances:

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