(Solved) Tire Barrier Bounding Box Sonoma 2013

  • You DO NOT need an account in order to download our content that we host....ONLY make an account if you plan to be an ACTIVE member.
  • Members of the Month - November 2022-Buzzybh
  • We DO NOT Allow Multiple Accounts, those people found to have more than one linked to their IP address Will be Banned.

SteveMack

Well-Known Member
Hot Pass Member
Sep 13, 2021
65
28
Hi, There are no Bounding Boxes on the 5 turn 11 tire barriers on the Sonoma 2013 track, you can drive right through them, Sonoma 2019 ftf you can't drive through them so there are boxed ones, Question would be is there a fix out there or would I have to copy them out of a dat file if possible?
Thanks
Steve
 

Ceej

Well-Known Member
Hot Pass Member
Mar 26, 2017
262
53
It's possible that it's an intentional decision by the track builder too, but this is a pretty quick fix in Sandbox with a new W section.
 
  • Like
Reactions: SteveMack

SteveMack

Well-Known Member
Hot Pass Member
Sep 13, 2021
65
28
It's possible that it's an intentional decision by the track builder too, but this is a pretty quick fix in Sandbox with a new W section.
This is turn 11 at Sonoma, I am not talking about a wall, these are
the 5 seperate tire barrier objects.
 

jacobc62

Well-Known Member
Hot Pass Member
Jun 25, 2017
280
63
That's because they are 3DO objects, which have no collision physics in NR2003. The only way to get them to have collision physics is to add a W Section in sandbox to that section(s) of the track, the downside of which is that you will hit an invisible wall if you go in between the tire stacks. The original creator of the track probably felt having the tires there visually - not physically - when realistically the cars are meant to *avoid* touching them anyways was the better option.
 
  • Like
Reactions: JNorton (WKC)

SteveMack

Well-Known Member
Hot Pass Member
Sep 13, 2021
65
28
That's because they are 3DO objects, which have no collision physics in NR2003. The only way to get them to have collision physics is to add a W Section in sandbox to that section(s) of the track, the downside of which is that you will hit an invisible wall if you go in between the tire stacks. The original creator of the track probably felt having the tires there visually - not physically - when realistically the cars are meant to *avoid* touching them anyways was the better option.
Ah, Ok I see what you're saying, I think I went through one time and did hit an wall I didn't see, does the wall have to touch the objects to add collision, or does it have to be right on the outer edge of the barriers, as I am writing it's coming more clear of what is actually going on, I think there's already a wall there and it's set back and in the 2019 track it is moved out more. Let me know if got the idea of what's going on.
Thanks for your help.
Steve
 

jacobc62

Well-Known Member
Hot Pass Member
Jun 25, 2017
280
63
The actual w section line for the wall should be roughly dead-center of where the tires stacks are. the width of the wall specified in the w section properties should be as wide as the tire stacks are, give or take their placement not being an even radius.
 

Our Partners