Possible new bug?

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jamesst99

Active Member
Hot Pass Member
Apr 15, 2019
104
28
So I changed the ad67 mod from pta to gns, and now I have gns physics with 6speed gearbox! Is this a new bug? Have anyone else done this before? Handles great by the way.
 

JNorton (WKC)

Well-Known Member
VIP
Hot Pass Member
Sep 28, 2016
736
93
From Rioux:

Procedure to change NR2003 Mod physics

NR2003 Physics extension available: only 4 choices;
Cup = "cup",
Busch Grand National = "gns",
Craftsman Truck Series = "cts",
Papyrus Trans Am = "pta".

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Procedure:

1.0) For cup;

Unpack your xxx.dat (using Winmip2 or datx), find the make_a files. Rename them as following:
You need to rename these specific files to the Physics extension for the physics change to work.

make_a.3do
make_a.cam
make_a_light_cockpit.3do
make_a_pieces.3do
make_a_shadow.3do
make_a_ui.3do

After you pack the files with MakeDat.exe (but you need to move the MakeDat.exe to the same directory as Unpack folder) after, move Unpack.dat on your Mod folder and rename like your Mod folder: example: cup.dat
After you can delete Unpack folder.

You change the physic on series.def file;

[Series]
car_classes=3 ; Bitwise-or of allowed classes.
given_name=NASCAR Cup ; Unlocalized series name
type=0 ; (0=cup, 1=gns, 2=truck)

Rename all car files with ~Modify Car Files.exe from "carname.xxx.car" to "carname.cup.car" (but you need to move the ~Modify Car Files.exe to the same directory as cars folder)
and check if the car_class= 1" with Winmip2/extras/NR2003 car file editor.

Enjoy

#######################################################################################

Procedure:

2.0) For gns;

Unpack your xxx.dat (using Winmip2 or datx), find the make_a files. Rename them as following:
You need to rename these specific files to the Physics extension for the physics change to work.

make_a_gns.3do
make_a_gns.cam
make_a_gns_light_cockpit.3do
make_a_gns_pieces.3do
make_a_gns_shadow.3do
make_a_gns_ui.3do

After you pack the files with MakeDat.exe (but you need to move the MakeDat.exe to the same directory as Unpack folder) after, move Unpack.dat on your Mod folder and rename like your Mod folder: example: gns.dat
After you can delete Unpack folder.

You change the physic on series.def file;

[Series]
car_classes=5 ; Bitwise-or of allowed classes.
given_name=Grand National ; Unlocalized series name
type=1 ; (0=cup, 1=gns, 2=truck)

Rename all car files with ~Modify Car Files.exe from "carname.xxx.car" to "carname.gns.car" (but you need to move the ~Modify Car Files.exe to the same directory as cars folder)
and check if the car_class= 2" with Winmip2/extras/NR2003 car file editor.

Enjoy

#######################################################################################

Procedure:

3.0) For cts;

Unpack your xxx.dat (using Winmip2 or datx), find the make_a files. Rename them as following:
You need to rename these specific files to the Physics extension for the physics change to work.

make_a_cts.3do
make_a_cts.cam
make_a_cts_light_cockpit.3do
make_a_cts_pieces.3do
make_a_cts_shadow.3do
make_a_cts_ui.3do

After you pack the files with MakeDat.exe (but you need to move the MakeDat.exe to the same directory as Unpack folder) after, move Unpack.dat on your Mod folder and rename like your Mod folder: example: cts.dat
After you can delete Unpack folder.

You change the physic on series.def file;

[Series]
car_classes=9 ; Bitwise-or of allowed classes.
given_name=Craftsman Truck ; Unlocalized series name
type=2 ; (0=cup, 1=gns, 2=truck)

Rename all car files with ~Modify Car Files.exe from "carname.xxx.car" to "carname.cts.car" (but you need to move the ~Modify Car Files.exe to the same directory as cars folder)
and check if the car_class= 3" with Winmip2/extras/NR2003 car file editor.

Enjoy

########################################################################################

Procedure:

4.0) For pta;

Unpack your xxx.dat (using Winmip2 or datx), find the make_a files. Rename them as following:
You need to rename these specific files to the Physics extension for the physics change to work.

make_a_pta.3do
make_a_pta.cam
make_a_pta_light_cockpit.3do
make_a_pta_pieces.3do
make_a_pta_shadow.3do
make_a_pta_ui.3do

After you pack the files with MakeDat.exe (but you need to move the MakeDat.exe to the same directory as Unpack folder) after, move Unpack.dat on your Mod folder and rename like your Mod folder: example: pta.dat
After you can delete Unpack folder.

You change the physic on series.def file;

[Series]
car_classes=17 ; Bitwise-or of allowed classes.
given_name=Trans Am ; Unlocalized series name
type=3 ; (0=cup, 1=gns, 2=truck)

Rename all car files with ~Modify Car Files.exe from "carname.xxx.car" to "carname.pta.car" (but you need to move the ~Modify Car Files.exe to the same directory as cars folder)
and check if the car_class= 4" with Winmip2/extras/NR2003 car file editor.

Enjoy

#######################################################################################

Example:
To convert Cup physic to CTS physic

Dirt_cup;
-cars
-2003season.ini
-all.ini
-dirt_cup.dat
-series.def

Copy the Dirt_cup folder and rename like this; Dirt_cts folder

Dirt_cts;
-cars
-2003season.ini
-all.ini
-dirt_cup.dat
-series.def

With Winmip2/Extras/Unpack, choose dirt_cup.dat, you will see this:

-cars
-2003season.ini
-all.ini
-dirt_cup.dat
-series.def
-Unpack

Into your unpack folder, you rename this;
make_a.3do
make_a.cam
make_a_light_cockpit.3do
make_a_pieces.3do
make_a_shadow.3do
make_a_ui.3do
to
make_a_cts.3do
make_a_cts.cam
make_a_cts_light_cockpit.3do
make_a_cts_pieces.3do
make_a_cts_shadow.3do
make_a_cts_ui.3do

After, you move the MakeDat.exe to the same directory as Unpack folder, and execute MakeDat.exe
after, move Unpack.dat on your Mod folder and rename Dirt_cts.dat
After, delete Unpack and Dirt_cup.dat
Now, you can see this:

Dirt_cts;
-cars
-2003season.ini
-all.ini
-dirt_cts.dat
-series.def

-----------------------------------------------

Next; You change the physic on series.def file;

[Series]
car_classes=3 ; Bitwise-or of allowed classes.
given_name=Dirt Cup physic ; Unlocalized series name
type=0

For this

[Series]
car_classes=9 ; Bitwise-or of allowed classes.
given_name=Dirt CTS physic ; Unlocalized series name
type=2

-----------------------------------------------

Next;
To move the ~Modify Car Files.exe into cars folder
rename all car files with ~Modify Car Files.exe from "carname.cup.car" to "carname.cts.car"

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Envoy, you can test your mod with CTS physic

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Rioux
Design Mods Racing
 

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