This may not be a mod, base, or logo, but I think it fits the bill. I've been working on this for the past few days. It's to the point now where I can export a car to a PAS file, make the PSG script, run make3do, and pop out a 3do that will load on the track. This is very much a WIP. IK rigs with animations still isn't supported. Which means no animated drivers for the moment. I don't know about all the material features, like backface texturing and whatever else. I'm releasing this early because I want people to test this and help me see what works and what doesn't. I barely know what I'm doing with this script, but I'm getting it figured out. For more information check the Blender file material included in the release. I still don't have good documentation yet. Everything is very rough at the moment. But here's the link to the GitHub page. NR2003 PAS Exporter for Blender
EDIT: I should mention, you can grab my PSG Script syntax file for VS Code on my site, https://burnout3d.com/2024/08/26/psg-syntax-for-vs-code/ There's a tutorial on the site too on how to install it.
EDIT: I should mention, you can grab my PSG Script syntax file for VS Code on my site, https://burnout3d.com/2024/08/26/psg-syntax-for-vs-code/ There's a tutorial on the site too on how to install it.