need help with uv Maps

  • You DO NOT need an account in order to download our content that we host....ONLY make an account if you plan to be an ACTIVE member.
  • Members of the Month-June 2021-John Ross Stein
  • We DO NOT Allow Multiple Accounts, those people found to have more than one linked to their IP address Will be Banned.

jaden#11

Member
Cold Pass Member
Apr 23, 2019
9
3
jadencretacci11official
im very new to making 3d objects and i cant figure out how to do a UV map that looks clean without a whole bunch of links going all over the place. Ive watched an insane amount of videos and cant process it because there is so much to learn so i was wondering if anyone could help me with it or possibly even do it for me and id be willing to pay as well


1619496131075.png
 

Paul Sutton

Well-Known Member
VIP
Render Partner
Hot Pass Member
Moderator
Jan 24, 2018
739
93
Wow did you build this model its is way overly complex for something that should be very low poly and simple.
I had a look at the UVW's and its a mess :openedeyewink:
This is what you get when you apply a Unwrap UVW modifier
UVW 1.jpg

You need to reduce the amount of modelling for instance the seats you really only need to make one because they are all the same you model one uvw map it then create the texture for it then you can copy the seat model as many times as you like and use the one texture for them.
If you want to you can make several different textures from the one map.
This is the model i threw together just to show you.
Difused texture
SEAT_dif.jpg

Bump Map
SEAT_Bump.jpg
UVW map


SEAT uvw A.jpg

Render

render.jpg
You also need to remove the unseen faces like the bottom of the seat and the top of the seat support no need to model uvw and texture something you are not going to see. :thumbsup:
 
Last edited:

jaden#11

Member
Cold Pass Member
Apr 23, 2019
9
3
jadencretacci11official
Wow did you build this model its is way overly complex for something that should be very low poly and simple.
I had a look at the UVW's and its a mess :openedeyewink:
This is what you get when you apply a Unwrap UVW modifier
View attachment 103437

You need to reduce the amount of modelling for instance the seats you really only need to make one because they are all the same you model one uvw map it then create the texture for it then you can copy the seat model as many times as you like and use the one texture for them.
If you want to you can make several different textures from the one map.
This is the model i threw together just to show you.
Difused texture
View attachment 103438

Bump Map
View attachment 103439
UVW map


View attachment 103440

Render

View attachment 103441
You also need to remove the unseen faces like the bottom of the seat and the top of the seat support no need to model uvw and texture something you are not going to see. :thumbsup:
thank you so much for the help i extremely appreciate it
 

Our Partners