NCS22 - Import blender scene to 3dsmax?

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Checker_MC

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Oct 31, 2016
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andreleichtfuss
Hi there,
I am fine with the awesome Blender scenes that are out there for the NCS22 mod but I need a 3dsmax scene for a specific project. I couldn't find any 3dsmax scenes for that mod so I tried to create my own. I have no clue how to do it though. When I open the blender scene and export the visible content and try to import that into 3dsmax best I get is the models without any textures applied. When I try to apply the textures it won't work since all the parts are mapped as one object. Is there any way to import the models from blender into 3dsmax with keeping the mapping?

Or even better: Is there a freaking 3dsmax scene out there anywhere?

Thanks in advance,
André
 

garrett1127

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I believe Paul Sutton created a corona scene for max, If you get the models into max, go into edit mode and explode them, see if that will allow you to assign textures.
 
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Mystical

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Which version of 3ds max and what file format are you trying to export as? Certain file formats when you select all models at once will combine them. If you want the seperate pieces then FBX is the recommended file format, it also can retain texture data as well.

As far as going from blender to 3ds max is there any particular reason it needs to be transferred to 3ds? Blender is a powerful tool that can render, model, unwrap just as good as 3ds.
 
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Checker_MC

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Oct 31, 2016
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andreleichtfuss
I need it in 3dsmax since I have one particular scene I need to render all models for that customer (it's recurring projects) in. I have pretty much every mod in it except NCS22. That's why I just need one random scene. If I got the models with the right mapping in the game I can set myself up.

I tried dae and fbx. I'm pretty sure it's possible, I'm just not doing it right. I'm not good at this stuff so if you could explain it the way you would explain it to your mother I'd appreciate it very much. :-D
 

Paul Sutton

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You can either export it as a FBX or .dae both work BUT i found the body wheels and some other parts had the normals flipped I had to convert the parts to Editable Poly then flip the normals on the affected parts. . I am using Max 2018.NCS 22 Test 1.jpg
 
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